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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-07 16:05:15 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-07 16:05:15 -0400 |
| commit | c9da387ede51f207825b63d9f13036a7b661d4b3 (patch) | |
| tree | 08425dbc57c92ac72fef43c32ecbd5805f18f1f8 /apworld/__init__.py | |
| parent | 3c26cedd030c464e3b8a5576a98c19eb45134658 (diff) | |
| download | lingo2-archipelago-c9da387ede51f207825b63d9f13036a7b661d4b3.tar.gz lingo2-archipelago-c9da387ede51f207825b63d9f13036a7b661d4b3.tar.bz2 lingo2-archipelago-c9da387ede51f207825b63d9f13036a7b661d4b3.zip | |
Started apworld
vcpkg's libprotobuf is older than what PIP has, but neither are completely up to date either. Ugh. Doors have a room now because that's where the location will go.
Diffstat (limited to 'apworld/__init__.py')
| -rw-r--r-- | apworld/__init__.py | 38 |
1 files changed, 38 insertions, 0 deletions
| diff --git a/apworld/__init__.py b/apworld/__init__.py new file mode 100644 index 0000000..013910e --- /dev/null +++ b/apworld/__init__.py | |||
| @@ -0,0 +1,38 @@ | |||
| 1 | """ | ||
| 2 | Archipelago init file for Lingo 2 | ||
| 3 | """ | ||
| 4 | from worlds.AutoWorld import WebWorld, World | ||
| 5 | from .options import Lingo2Options | ||
| 6 | from .player_logic import Lingo2PlayerLogic | ||
| 7 | from .regions import create_regions | ||
| 8 | from .static_logic import Lingo2StaticLogic | ||
| 9 | |||
| 10 | |||
| 11 | class Lingo2WebWorld(WebWorld): | ||
| 12 | rich_text_options_doc = True | ||
| 13 | theme = "grass" | ||
| 14 | |||
| 15 | |||
| 16 | class Lingo2World(World): | ||
| 17 | """ | ||
| 18 | Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its | ||
| 19 | predecessor, Lingo 2 has new mechanics, more areas, and a unique progression system where you have to unlock letters | ||
| 20 | before using them in puzzle solutions. | ||
| 21 | """ | ||
| 22 | game = "Lingo 2" | ||
| 23 | web = Lingo2WebWorld() | ||
| 24 | |||
| 25 | options_dataclass = Lingo2Options | ||
| 26 | options: Lingo2Options | ||
| 27 | |||
| 28 | item_name_to_id = {} | ||
| 29 | location_name_to_id = {} | ||
| 30 | |||
| 31 | static_logic = Lingo2StaticLogic() | ||
| 32 | player_logic: Lingo2PlayerLogic | ||
| 33 | |||
| 34 | def generate_early(self): | ||
| 35 | self.player_logic = Lingo2PlayerLogic(self) | ||
| 36 | |||
| 37 | def create_regions(self): | ||
| 38 | create_regions(self) | ||
