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authorStar Rauchenberger <fefferburbia@gmail.com>2025-12-13 07:10:05 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2025-12-13 07:10:05 -0500
commitc5a564bfc9bcf422d04c9016f56d65260b007c67 (patch)
tree9360c9d81c59418510c9beb1048a8ec93c10bfa2
parentb5cff95338c2ce6c35d0cc5a01ac51476885e4de (diff)
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Refactor AccessRequirements loc-refactor
-rw-r--r--apworld/locations.py78
-rw-r--r--apworld/player_logic.py169
-rw-r--r--apworld/regions.py42
-rw-r--r--apworld/rules.py243
4 files changed, 294 insertions, 238 deletions
diff --git a/apworld/locations.py b/apworld/locations.py index 3d619dc..fc7ef26 100644 --- a/apworld/locations.py +++ b/apworld/locations.py
@@ -1,4 +1,20 @@
1from BaseClasses import Location 1from typing import TYPE_CHECKING
2
3from BaseClasses import Location, Region, CollectionState, Entrance
4from .rules import AccessRequirements
5
6if TYPE_CHECKING:
7 from . import Lingo2World
8
9
10def get_required_regions(reqs: AccessRequirements, world: "Lingo2World",
11 regions: dict[str, Region] | None) -> list[Region]:
12 # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule
13 # checking.
14 if regions is not None:
15 return [regions[room_name] for room_name in reqs.rooms]
16 else:
17 return [world.multiworld.get_region(room_name, world.player) for room_name in reqs.rooms]
2 18
3 19
4class Lingo2Location(Location): 20class Lingo2Location(Location):
@@ -6,3 +22,63 @@ class Lingo2Location(Location):
6 22
7 port_id: int 23 port_id: int
8 goal: bool 24 goal: bool
25 reqs: AccessRequirements | None
26 world: "Lingo2World"
27 required_regions: list[Region]
28
29 @classmethod
30 def non_event_location(cls, world: "Lingo2World", code: int, region: Region):
31 result = cls(world.player, world.static_logic.location_id_to_name[code], code, region)
32 result.reqs = None
33 result.world = world
34 result.required_regions = []
35
36 return result
37
38 @classmethod
39 def event_location(cls, world: "Lingo2World", name: str, region: Region):
40 result = cls(world.player, name, None, region)
41 result.reqs = None
42 result.world = world
43 result.required_regions = []
44
45 return result
46
47 def set_access_rule(self, reqs: AccessRequirements, regions: dict[str, Region] | None):
48 self.reqs = reqs
49 self.required_regions = get_required_regions(reqs, self.world, regions)
50
51 def access_rule(self, state: CollectionState) -> bool:
52 if self.reqs is not None and not self.reqs.check_access(state, self.world):
53 return False
54
55 if not all(state.can_reach(region) for region in self.required_regions):
56 return False
57
58 return True
59
60
61class Lingo2Entrance(Entrance):
62 reqs: AccessRequirements | None
63 world: "Lingo2World"
64 required_regions: list[Region]
65
66 def __init__(self, world: "Lingo2World", description: str, region: Region):
67 super().__init__(world.player, description, region)
68
69 self.reqs = None
70 self.world = world
71 self.required_regions = []
72
73 def set_access_rule(self, reqs: AccessRequirements, regions: dict[str, Region] | None):
74 self.reqs = reqs
75 self.required_regions = get_required_regions(reqs, self.world, regions)
76
77 def access_rule(self, state: CollectionState) -> bool:
78 if self.reqs is not None and not self.reqs.check_access(state, self.world):
79 return False
80
81 if not all(state.can_reach(region) for region in self.required_regions):
82 return False
83
84 return True
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 3ee8f38..892dac5 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py
@@ -5,6 +5,7 @@ from .items import SYMBOL_ITEMS
5from typing import TYPE_CHECKING, NamedTuple 5from typing import TYPE_CHECKING, NamedTuple
6 6
7from .options import ShuffleLetters, CyanDoorBehavior 7from .options import ShuffleLetters, CyanDoorBehavior
8from .rules import AccessRequirements
8 9
9if TYPE_CHECKING: 10if TYPE_CHECKING:
10 from . import Lingo2World 11 from . import Lingo2World
@@ -20,174 +21,6 @@ def calculate_letter_histogram(solution: str) -> dict[str, int]:
20 return histogram 21 return histogram
21 22
22 23
23class AccessRequirements:
24 items: set[str]
25 progressives: dict[str, int]
26 rooms: set[str]
27 letters: dict[str, int]
28 cyans: bool
29
30 # This is an AND of ORs.
31 or_logic: list[list["AccessRequirements"]]
32
33 # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should
34 # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1.
35 complete_at: int | None
36 possibilities: list["AccessRequirements"]
37
38 def __init__(self):
39 self.items = set()
40 self.progressives = dict()
41 self.rooms = set()
42 self.letters = dict()
43 self.cyans = False
44 self.or_logic = list()
45 self.complete_at = None
46 self.possibilities = list()
47
48 def copy(self) -> "AccessRequirements":
49 reqs = AccessRequirements()
50 reqs.items = self.items.copy()
51 reqs.progressives = self.progressives.copy()
52 reqs.rooms = self.rooms.copy()
53 reqs.letters = self.letters.copy()
54 reqs.cyans = self.cyans
55 reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic]
56 reqs.complete_at = self.complete_at
57 reqs.possibilities = self.possibilities.copy()
58 return reqs
59
60 def merge(self, other: "AccessRequirements"):
61 for item in other.items:
62 self.items.add(item)
63
64 for item, amount in other.progressives.items():
65 self.progressives[item] = max(amount, self.progressives.get(item, 0))
66
67 for room in other.rooms:
68 self.rooms.add(room)
69
70 for letter, level in other.letters.items():
71 self.letters[letter] = max(self.letters.get(letter, 0), level)
72
73 self.cyans = self.cyans or other.cyans
74
75 for disjunction in other.or_logic:
76 self.or_logic.append([sub_req.copy() for sub_req in disjunction])
77
78 if other.complete_at is not None:
79 # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of
80 # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports
81 # conjunctions of requirements.
82 if self.complete_at is not None:
83 print("Merging requirements with complete_at > 1. This is messy and should be avoided!")
84
85 left_req = AccessRequirements()
86 left_req.complete_at = self.complete_at
87 left_req.possibilities = [sub_req.copy() for sub_req in self.possibilities]
88 self.or_logic.append([left_req])
89
90 self.complete_at = None
91 self.possibilities = list()
92
93 right_req = AccessRequirements()
94 right_req.complete_at = other.complete_at
95 right_req.possibilities = [sub_req.copy() for sub_req in other.possibilities]
96 self.or_logic.append([right_req])
97 else:
98 self.complete_at = other.complete_at
99 self.possibilities = [sub_req.copy() for sub_req in other.possibilities]
100
101 def is_empty(self) -> bool:
102 return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0
103 and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None)
104
105 def __eq__(self, other: "AccessRequirements"):
106 return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and
107 self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and
108 self.complete_at == other.complete_at and self.possibilities == other.possibilities)
109
110 def simplify(self):
111 resimplify = False
112
113 if len(self.or_logic) > 0:
114 old_or_logic = self.or_logic
115
116 def remove_redundant(sub_reqs: "AccessRequirements"):
117 new_reqs = sub_reqs.copy()
118 new_reqs.letters = {l: v for l, v in new_reqs.letters.items() if self.letters.get(l, 0) < v}
119 if new_reqs != sub_reqs:
120 return new_reqs
121 else:
122 return sub_reqs
123
124 self.or_logic = []
125 for disjunction in old_or_logic:
126 new_disjunction = []
127 for ssr in disjunction:
128 new_ssr = remove_redundant(ssr)
129 if not new_ssr.is_empty():
130 new_disjunction.append(new_ssr)
131 else:
132 new_disjunction.clear()
133 break
134 if len(new_disjunction) == 1:
135 self.merge(new_disjunction[0])
136 resimplify = True
137 elif len(new_disjunction) > 1:
138 if all(cjr == new_disjunction[0] for cjr in new_disjunction):
139 self.merge(new_disjunction[0])
140 resimplify = True
141 else:
142 self.or_logic.append(new_disjunction)
143
144 if resimplify:
145 self.simplify()
146
147 def get_referenced_rooms(self):
148 result = set(self.rooms)
149
150 for disjunction in self.or_logic:
151 for sub_req in disjunction:
152 result = result.union(sub_req.get_referenced_rooms())
153
154 for sub_req in self.possibilities:
155 result = result.union(sub_req.get_referenced_rooms())
156
157 return result
158
159 def remove_room(self, room: str):
160 if room in self.rooms:
161 self.rooms.remove(room)
162
163 for disjunction in self.or_logic:
164 for sub_req in disjunction:
165 sub_req.remove_room(room)
166
167 for sub_req in self.possibilities:
168 sub_req.remove_room(room)
169
170 def __repr__(self):
171 parts = []
172 if len(self.items) > 0:
173 parts.append(f"items={self.items}")
174 if len(self.progressives) > 0:
175 parts.append(f"progressives={self.progressives}")
176 if len(self.rooms) > 0:
177 parts.append(f"rooms={self.rooms}")
178 if len(self.letters) > 0:
179 parts.append(f"letters={self.letters}")
180 if self.cyans:
181 parts.append(f"cyans=True")
182 if len(self.or_logic) > 0:
183 parts.append(f"or_logic={self.or_logic}")
184 if self.complete_at is not None:
185 parts.append(f"complete_at={self.complete_at}")
186 if len(self.possibilities) > 0:
187 parts.append(f"possibilities={self.possibilities}")
188 return "AccessRequirements(" + ", ".join(parts) + ")"
189
190
191class PlayerLocation(NamedTuple): 24class PlayerLocation(NamedTuple):
192 code: int | None 25 code: int | None
193 reqs: AccessRequirements 26 reqs: AccessRequirements
diff --git a/apworld/regions.py b/apworld/regions.py index 1118603..d5bdd46 100644 --- a/apworld/regions.py +++ b/apworld/regions.py
@@ -1,12 +1,10 @@
1from typing import TYPE_CHECKING 1from typing import TYPE_CHECKING
2 2
3import BaseClasses 3from BaseClasses import Region, ItemClassification, Entrance, EntranceType
4from BaseClasses import Region, ItemClassification, Entrance
5from entrance_rando import randomize_entrances 4from entrance_rando import randomize_entrances
6from .items import Lingo2Item 5from .items import Lingo2Item
7from .locations import Lingo2Location 6from .locations import Lingo2Location, Lingo2Entrance
8from .player_logic import AccessRequirements 7from .rules import AccessRequirements
9from .rules import make_location_lambda
10 8
11if TYPE_CHECKING: 9if TYPE_CHECKING:
12 from . import Lingo2World 10 from . import Lingo2World
@@ -21,13 +19,13 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di
21 reqs = location.reqs.copy() 19 reqs = location.reqs.copy()
22 reqs.remove_room(new_region.name) 20 reqs.remove_room(new_region.name)
23 21
24 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], 22 new_location = Lingo2Location.non_event_location(world, location.code, new_region)
25 location.code, new_region) 23 new_location.set_access_rule(reqs, regions)
26 new_location.access_rule = make_location_lambda(reqs, world, regions)
27 new_region.locations.append(new_location) 24 new_region.locations.append(new_location)
28 25
29 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): 26 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items():
30 new_location = Lingo2Location(world.player, event_name, None, new_region) 27 new_location = Lingo2Location.event_location(world, event_name, new_region)
28
31 if world.for_tracker and item_name == "Victory": 29 if world.for_tracker and item_name == "Victory":
32 new_location.goal = True 30 new_location.goal = True
33 31
@@ -41,12 +39,11 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di
41 if port.no_shuffle: 39 if port.no_shuffle:
42 continue 40 continue
43 41
44 new_location = Lingo2Location(world.player, f"Worldport {port.id} Entered", None, new_region) 42 new_location = Lingo2Location.event_location(world, f"Worldport {port.id} Entered", new_region)
45 new_location.port_id = port.id 43 new_location.port_id = port.id
46 44
47 if port.HasField("required_door"): 45 if port.HasField("required_door"):
48 new_location.access_rule = \ 46 new_location.set_access_rule(world.player_logic.get_door_open_reqs(port.required_door), regions)
49 make_location_lambda(world.player_logic.get_door_open_reqs(port.required_door), world, regions)
50 47
51 new_region.locations.append(new_location) 48 new_region.locations.append(new_location)
52 49
@@ -141,8 +138,8 @@ def create_regions(world: "Lingo2World"):
141 # what regions are dead ends. 138 # what regions are dead ends.
142 continue 139 continue
143 140
144 connection = Entrance(world.player, connection_name, regions[from_region]) 141 connection = Lingo2Entrance(world, connection_name, regions[from_region])
145 connection.access_rule = make_location_lambda(reqs, world, regions) 142 connection.set_access_rule(reqs, regions)
146 143
147 regions[from_region].exits.append(connection) 144 regions[from_region].exits.append(connection)
148 connection.connect(regions[to_region]) 145 connection.connect(regions[to_region])
@@ -182,13 +179,13 @@ def shuffle_entrances(world: "Lingo2World"):
182 from_region = world.multiworld.get_region(from_region_name, world.player) 179 from_region = world.multiworld.get_region(from_region_name, world.player)
183 to_region = world.multiworld.get_region(to_region_name, world.player) 180 to_region = world.multiworld.get_region(to_region_name, world.player)
184 181
185 connection = Entrance(world.player, f"{from_region_name} - {chosen_port.display_name}", from_region) 182 connection = Lingo2Entrance(world, f"{from_region_name} - {chosen_port.display_name}", from_region)
186 from_region.exits.append(connection) 183 from_region.exits.append(connection)
187 connection.connect(to_region) 184 connection.connect(to_region)
188 185
189 if chosen_port.HasField("required_door"): 186 if chosen_port.HasField("required_door"):
190 door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door) 187 door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door)
191 connection.access_rule = make_location_lambda(door_reqs, world, None) 188 connection.set_access_rule(door_reqs, None)
192 189
193 for region in door_reqs.get_referenced_rooms(): 190 for region in door_reqs.get_referenced_rooms():
194 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), 191 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player),
@@ -202,14 +199,15 @@ def shuffle_entrances(world: "Lingo2World"):
202 port_id_by_name[connection_name] = port.id 199 port_id_by_name[connection_name] = port.id
203 200
204 entrance = port_region.create_er_target(connection_name) 201 entrance = port_region.create_er_target(connection_name)
205 entrance.randomization_type = BaseClasses.EntranceType.TWO_WAY 202 entrance.randomization_type = EntranceType.TWO_WAY
206 203
207 er_exit = port_region.create_exit(connection_name) 204 er_exit = Lingo2Entrance(world, connection_name, port_region)
208 er_exit.randomization_type = BaseClasses.EntranceType.TWO_WAY 205 port_region.exits.append(er_exit)
206 er_exit.randomization_type = EntranceType.TWO_WAY
209 207
210 if port.HasField("required_door"): 208 if port.HasField("required_door"):
211 door_reqs = world.player_logic.get_door_open_reqs(port.required_door) 209 door_reqs = world.player_logic.get_door_open_reqs(port.required_door)
212 er_exit.access_rule = make_location_lambda(door_reqs, world, None) 210 er_exit.set_access_rule(door_reqs, None)
213 211
214 for region in door_reqs.get_referenced_rooms(): 212 for region in door_reqs.get_referenced_rooms():
215 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), 213 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player),
@@ -236,7 +234,7 @@ def connect_ports_from_ut(port_pairings: dict[int, int], world: "Lingo2World"):
236 from_region = world.multiworld.get_region(from_region_name, world.player) 234 from_region = world.multiworld.get_region(from_region_name, world.player)
237 to_region = world.multiworld.get_region(to_region_name, world.player) 235 to_region = world.multiworld.get_region(to_region_name, world.player)
238 236
239 connection = Entrance(world.player, f"{from_region_name} - {from_port.display_name}", from_region) 237 connection = Lingo2Entrance(world, f"{from_region_name} - {from_port.display_name}", from_region)
240 238
241 reqs = AccessRequirements() 239 reqs = AccessRequirements()
242 if from_port.HasField("required_door"): 240 if from_port.HasField("required_door"):
@@ -246,7 +244,7 @@ def connect_ports_from_ut(port_pairings: dict[int, int], world: "Lingo2World"):
246 reqs.items.add(f"Worldport {fpid} Entered") 244 reqs.items.add(f"Worldport {fpid} Entered")
247 245
248 if not reqs.is_empty(): 246 if not reqs.is_empty():
249 connection.access_rule = make_location_lambda(reqs, world, None) 247 connection.set_access_rule(reqs, None)
250 248
251 for region in reqs.get_referenced_rooms(): 249 for region in reqs.get_referenced_rooms():
252 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), 250 world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player),
diff --git a/apworld/rules.py b/apworld/rules.py index f859e75..70a76c0 100644 --- a/apworld/rules.py +++ b/apworld/rules.py
@@ -1,66 +1,215 @@
1from collections.abc import Callable
2from typing import TYPE_CHECKING 1from typing import TYPE_CHECKING
3 2
4from BaseClasses import CollectionState, Region 3from BaseClasses import CollectionState
5from .player_logic import AccessRequirements
6 4
7if TYPE_CHECKING: 5if TYPE_CHECKING:
8 from . import Lingo2World 6 from . import Lingo2World
9 7
10 8
11def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region], 9class AccessRequirements:
12 world: "Lingo2World") -> bool: 10 items: set[str]
13 if not all(state.has(item, world.player) for item in reqs.items): 11 progressives: dict[str, int]
14 return False 12 rooms: set[str]
13 letters: dict[str, int]
14 cyans: bool
15 15
16 if not all(state.has(item, world.player, amount) for item, amount in reqs.progressives.items()): 16 # This is an AND of ORs.
17 return False 17 or_logic: list[list["AccessRequirements"]]
18 18
19 if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): 19 # When complete_at is set, at least that many of the requirements in possibilities must be accessible. This should
20 return False 20 # only be used for doors with complete_at > 1, as or_logic is more efficient for complete_at == 1.
21 complete_at: int | None
22 possibilities: list["AccessRequirements"]
21 23
22 if not all(state.can_reach(region) for region in regions): 24 def __init__(self):
23 return False 25 self.items = set()
26 self.progressives = dict()
27 self.rooms = set()
28 self.letters = dict()
29 self.cyans = False
30 self.or_logic = list()
31 self.complete_at = None
32 self.possibilities = list()
24 33
25 for letter_key, letter_level in reqs.letters.items(): 34 def copy(self) -> "AccessRequirements":
26 if not state.has(letter_key, world.player, letter_level): 35 reqs = AccessRequirements()
36 reqs.items = self.items.copy()
37 reqs.progressives = self.progressives.copy()
38 reqs.rooms = self.rooms.copy()
39 reqs.letters = self.letters.copy()
40 reqs.cyans = self.cyans
41 reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic]
42 reqs.complete_at = self.complete_at
43 reqs.possibilities = self.possibilities.copy()
44 return reqs
45
46 def merge(self, other: "AccessRequirements"):
47 for item in other.items:
48 self.items.add(item)
49
50 for item, amount in other.progressives.items():
51 self.progressives[item] = max(amount, self.progressives.get(item, 0))
52
53 for room in other.rooms:
54 self.rooms.add(room)
55
56 for letter, level in other.letters.items():
57 self.letters[letter] = max(self.letters.get(letter, 0), level)
58
59 self.cyans = self.cyans or other.cyans
60
61 for disjunction in other.or_logic:
62 self.or_logic.append([sub_req.copy() for sub_req in disjunction])
63
64 if other.complete_at is not None:
65 # Merging multiple requirements that use complete_at sucks, and is part of why we want to minimize use of
66 # it. If both requirements use complete_at, we will cheat by using the or_logic field, which supports
67 # conjunctions of requirements.
68 if self.complete_at is not None:
69 print("Merging requirements with complete_at > 1. This is messy and should be avoided!")
70
71 left_req = AccessRequirements()
72 left_req.complete_at = self.complete_at
73 left_req.possibilities = [sub_req.copy() for sub_req in self.possibilities]
74 self.or_logic.append([left_req])
75
76 self.complete_at = None
77 self.possibilities = list()
78
79 right_req = AccessRequirements()
80 right_req.complete_at = other.complete_at
81 right_req.possibilities = [sub_req.copy() for sub_req in other.possibilities]
82 self.or_logic.append([right_req])
83 else:
84 self.complete_at = other.complete_at
85 self.possibilities = [sub_req.copy() for sub_req in other.possibilities]
86
87 def is_empty(self) -> bool:
88 return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0
89 and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None)
90
91 def __eq__(self, other: "AccessRequirements"):
92 return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and
93 self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and
94 self.complete_at == other.complete_at and self.possibilities == other.possibilities)
95
96 def simplify(self):
97 resimplify = False
98
99 if len(self.or_logic) > 0:
100 old_or_logic = self.or_logic
101
102 def remove_redundant(sub_reqs: "AccessRequirements"):
103 new_reqs = sub_reqs.copy()
104 new_reqs.letters = {l: v for l, v in new_reqs.letters.items() if self.letters.get(l, 0) < v}
105 if new_reqs != sub_reqs:
106 return new_reqs
107 else:
108 return sub_reqs
109
110 self.or_logic = []
111 for disjunction in old_or_logic:
112 new_disjunction = []
113 for ssr in disjunction:
114 new_ssr = remove_redundant(ssr)
115 if not new_ssr.is_empty():
116 new_disjunction.append(new_ssr)
117 else:
118 new_disjunction.clear()
119 break
120 if len(new_disjunction) == 1:
121 self.merge(new_disjunction[0])
122 resimplify = True
123 elif len(new_disjunction) > 1:
124 if all(cjr == new_disjunction[0] for cjr in new_disjunction):
125 self.merge(new_disjunction[0])
126 resimplify = True
127 else:
128 self.or_logic.append(new_disjunction)
129
130 if resimplify:
131 self.simplify()
132
133 def get_referenced_rooms(self):
134 result = set(self.rooms)
135
136 for disjunction in self.or_logic:
137 for sub_req in disjunction:
138 result = result.union(sub_req.get_referenced_rooms())
139
140 for sub_req in self.possibilities:
141 result = result.union(sub_req.get_referenced_rooms())
142
143 return result
144
145 def remove_room(self, room: str):
146 if room in self.rooms:
147 self.rooms.remove(room)
148
149 for disjunction in self.or_logic:
150 for sub_req in disjunction:
151 sub_req.remove_room(room)
152
153 for sub_req in self.possibilities:
154 sub_req.remove_room(room)
155
156 def __repr__(self):
157 parts = []
158 if len(self.items) > 0:
159 parts.append(f"items={self.items}")
160 if len(self.progressives) > 0:
161 parts.append(f"progressives={self.progressives}")
162 if len(self.rooms) > 0:
163 parts.append(f"rooms={self.rooms}")
164 if len(self.letters) > 0:
165 parts.append(f"letters={self.letters}")
166 if self.cyans:
167 parts.append(f"cyans=True")
168 if len(self.or_logic) > 0:
169 parts.append(f"or_logic={self.or_logic}")
170 if self.complete_at is not None:
171 parts.append(f"complete_at={self.complete_at}")
172 if len(self.possibilities) > 0:
173 parts.append(f"possibilities={self.possibilities}")
174 return "AccessRequirements(" + ", ".join(parts) + ")"
175
176 def check_access(self, state: CollectionState, world: "Lingo2World") -> bool:
177 if not all(state.has(item, world.player) for item in self.items):
27 return False 178 return False
28 179
29 if reqs.cyans: 180 if not all(state.has(item, world.player, amount) for item, amount in self.progressives.items()):
30 if not any(state.has(letter, world.player, amount)
31 for letter, amount in world.player_logic.double_letter_amount.items()):
32 return False 181 return False
33 182
34 if len(reqs.or_logic) > 0: 183 if not all(state.can_reach_region(region_name, world.player) for region_name in self.rooms):
35 if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction)
36 for subjunction in reqs.or_logic):
37 return False 184 return False
38 185
39 if reqs.complete_at is not None: 186 for letter_key, letter_level in self.letters.items():
40 completed = 0 187 if not state.has(letter_key, world.player, letter_level):
41 checked = 0 188 return False
42 for possibility in reqs.possibilities: 189
43 checked += 1 190 if self.cyans:
44 if lingo2_can_satisfy_requirements(state, possibility, [], world): 191 if not any(state.has(letter, world.player, amount)
45 completed += 1 192 for letter, amount in world.player_logic.double_letter_amount.items()):
46 if completed >= reqs.complete_at: 193 return False
47 break 194
48 elif len(reqs.possibilities) - checked + completed < reqs.complete_at: 195 if len(self.or_logic) > 0:
49 # There aren't enough remaining possibilities for the check to pass. 196 if not all(any(sub_reqs.check_access(state, world) for sub_reqs in subjunction)
197 for subjunction in self.or_logic):
198 return False
199
200 if self.complete_at is not None:
201 completed = 0
202 checked = 0
203 for possibility in self.possibilities:
204 checked += 1
205 if possibility.check_access(state, world):
206 completed += 1
207 if completed >= self.complete_at:
208 break
209 elif len(self.possibilities) - checked + completed < self.complete_at:
210 # There aren't enough remaining possibilities for the check to pass.
211 return False
212 if completed < self.complete_at:
50 return False 213 return False
51 if completed < reqs.complete_at:
52 return False
53 214
54 return True 215 return True
55
56def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World",
57 regions: dict[str, Region] | None) -> Callable[[CollectionState], bool]:
58 # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule
59 # checking.
60 if regions is not None:
61 required_regions = [regions[room_name] for room_name in reqs.rooms]
62 else:
63 required_regions = [world.multiworld.get_region(room_name, world.player) for room_name in reqs.rooms]
64 new_reqs = reqs.copy()
65 new_reqs.rooms.clear()
66 return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world)