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extends Node
const layout = {
"outside": ["Panel_begin_begin",[["Door_3", "carnation"], ["Door_2", "rose"], ["Door_1", "lilac"]]],
"lilac":["Panel_lielack_lilac",[["Door_1","outside"],["Door_5","amethyst"],["Door_vert_1","rose"]]],
"rose":["Panel_soar_rose",[["Door_vert_1","lilac"],["Door_6","ruby"],["Door_vert_2","carnation"],["Door_2","outside"]]],
"carnation":["Panel_incarnation_carnation",[["Door_vert_2","rose"],["Door_7","amber"],["Door_vert_3","sunflower"],["Door_3","outside"]]],
"sunflower":["Panel_sun_sunflower",[["Door_8","topaz"],["Door_vert_3","carnation"],["Door_4","achievement"],["","lime"]]],
"emerald":["Panel_herald_emerald",[["Door_9","lime"],["Door_vert_4","sapphire"],["","lemon"]]],
"sapphire":["Panel_sap_sapphire",[["Door_vert_4","emerald"],["Door_10","blueberry"],["Door_vert_5","amethyst"]]],
"amethyst":["Panel_thistle_amethyst",[["Door_vert_5","sapphire"],["Door_11","plum"],["Door_vert_6","ruby"],["Door_5","lilac"]]],
"ruby":["Panel_bury_ruby",[["Door_vert_6","amethyst"],["Door_12","cherry"],["Door_vert_7","amber"],["Door_6","rose"]]],
"amber":["Panel_antechamber_amber",[["Door_vert_7","ruby"],["Door_13","orange"],["Door_vert_8","topaz"],["Door_7","carnation"]]],
"topaz":["Panel_top_topaz",[["Door_vert_8","amber"],["Door_14","lemon"],["Door_8","sunflower"]]],
"lime":["Panel_limelight_lime",[["Door_vert_9","blueberry"],["Door_9","emerald"]]],
"blueberry":["Panel_blue_blueberry",[["Door_vert_9","lime"],["Door_10","sapphire"],["Door_vert_10","plum"]]],
"plum":["Panel_lump_plum",[["Door_vert_10","blueberry"],["Door_11","amethyst"],["Door_vert_11","cherry"]]],
"cherry":["Panel_hairy_cherry",[["Door_vert_11","plum"],["Door_12","ruby"],["Door_vert_12","orange"]]],
"orange":["Panel_blue_orange",[["Door_vert_12","cherry"],["Door_13","amber"],["Door_vert_13","lemon"]]],
"lemon":["Panel_melon_lemon",[["Door_vert_13","orange"],["Door_14","topaz"]]],
}
var _visited
var _door_mapping
var _flood_boundary
var _panel_boundary
func generate(rng):
_visited = []
_door_mapping = {}
_flood_boundary = []
_panel_boundary = []
enterRoom("outside")
while !_panel_boundary.empty():
var filtered = []
for door in _flood_boundary:
if _door_mapping.has(door[1]):
continue
if _visited.size() < 18:
if _visited.has(door[2]):
continue
if _panel_boundary.size() == 1 and door[2] == "achievement":
continue
if _door_mapping.size() == 16 and door[2] == "achievement" and !_visited.has("achievement"):
filtered = [door]
break
filtered.append(door)
var chosen_door = _pickRandom(filtered, rng)
_door_mapping[chosen_door[1]] = _panel_boundary.pop_front()
enterRoom(chosen_door[2])
_flood_boundary.erase(chosen_door)
func enterRoom(room):
if _visited.has(room):
return
_visited.append(room)
if room == "achievement":
return
_panel_boundary.append(layout[room][0])
for door in layout[room][1]:
if door[0] == "":
enterRoom(door[1])
else:
_flood_boundary.append([room, door[0], door[1]])
func _pickRandom(set, rng):
var id = rng.randi_range(0, set.size() - 1)
return set[id]
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