extends Node const my_version = "0.1.0" var SCRIPT_generator var generator signal finished_randomizing signal randomizer_status func start(gen_seed = ""): generator = SCRIPT_generator.new($GeneratedPuzzles) generator.connect("generator_status", self, "statusUpdate") generator.generate(gen_seed) emit_signal("finished_randomizing") func statusUpdate(text): emit_signal("randomizer_status", text) func getSaveFileName(): return "zzRN_%d" % generator.gen_seed