extends "res://scripts/load.gd" func _load(): global._print("Hooked Load Start") var randomizer = global.get_node("Randomizer") # Apply the randomized panels. var panels_parent = $Panels for puzzle in randomizer.generator.panel_mapping: var panel = panels_parent.get_node(puzzle[0]) panel.text = puzzle[1] panel.answer = puzzle[2] # Proceed with the rest of the load. global._print("Hooked Load End") ._load()