diff options
Diffstat (limited to 'randomizer/settings_screen.gd')
-rw-r--r-- | randomizer/settings_screen.gd | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/randomizer/settings_screen.gd b/randomizer/settings_screen.gd new file mode 100644 index 0000000..708b4ef --- /dev/null +++ b/randomizer/settings_screen.gd | |||
@@ -0,0 +1,78 @@ | |||
1 | extends Spatial | ||
2 | |||
3 | |||
4 | func _ready(): | ||
5 | # Undo the load screen removing our cursor | ||
6 | get_tree().get_root().set_disable_input(false) | ||
7 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) | ||
8 | |||
9 | # Create the global Randomizer node, if it doesn't already exist. | ||
10 | if not global.has_node("Randomizer"): | ||
11 | var randomizer_script = ResourceLoader.load("user://maps/randomizer/randomizer.gd") | ||
12 | var randomizer_instance = randomizer_script.new() | ||
13 | randomizer_instance.name = "Randomizer" | ||
14 | global.add_child(randomizer_instance) | ||
15 | |||
16 | randomizer_instance.SCRIPT_generator = load("user://maps/randomizer/generator.gd") | ||
17 | |||
18 | var generated_puzzles = ResourceLoader.load("user://maps/randomizer/generated_puzzles.gd") | ||
19 | var generated_puzzles_instance = generated_puzzles.new() | ||
20 | generated_puzzles_instance.name = "GeneratedPuzzles" | ||
21 | randomizer_instance.add_child(generated_puzzles_instance) | ||
22 | |||
23 | # Let's also inject any scripts we need to inject now. | ||
24 | installScriptExtension(ResourceLoader.load("user://maps/randomizer/load.gd")) | ||
25 | installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelEnd.gd")) | ||
26 | installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelInput.gd")) | ||
27 | installScriptExtension(ResourceLoader.load("user://maps/randomizer/panelLevelSwitch.gd")) | ||
28 | installScriptExtension(ResourceLoader.load("user://maps/randomizer/worldTransporter.gd")) | ||
29 | |||
30 | var randomizer = global.get_node("Randomizer") | ||
31 | randomizer.connect("finished_randomizing", self, "randomizationSuccessful") | ||
32 | randomizer.connect("randomizer_status", self, "randomizationStatus") | ||
33 | |||
34 | # Show client version. | ||
35 | self.get_node("Panel/title").text = "RANDOMIZER (%s)" % randomizer.my_version | ||
36 | |||
37 | # Increase font size in text boxes. | ||
38 | var field_font = DynamicFont.new() | ||
39 | field_font.font_data = load("res://fonts/CutiveMono_Regular.ttf") | ||
40 | field_font.size = 36 | ||
41 | |||
42 | self.get_node("Panel/seed_box").add_font_override("font", field_font) | ||
43 | |||
44 | |||
45 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | ||
46 | func installScriptExtension(childScript: Resource): | ||
47 | # Force Godot to compile the script now. | ||
48 | # We need to do this here to ensure that the inheritance chain is | ||
49 | # properly set up, and multiple mods can chain-extend the same | ||
50 | # class multiple times. | ||
51 | # This is also needed to make Godot instantiate the extended class | ||
52 | # when creating singletons. | ||
53 | # The actual instance is thrown away. | ||
54 | childScript.new() | ||
55 | |||
56 | var parentScript = childScript.get_base_script() | ||
57 | var parentScriptPath = parentScript.resource_path | ||
58 | global._print("ModLoader: Installing script extension over %s" % parentScriptPath) | ||
59 | childScript.take_over_path(parentScriptPath) | ||
60 | |||
61 | |||
62 | func randomizationStatus(message): | ||
63 | var popup = self.get_node("Panel/AcceptDialog") | ||
64 | popup.window_title = "Randomizing..." | ||
65 | popup.dialog_text = message | ||
66 | popup.popup_exclusive = true | ||
67 | popup.get_ok().visible = false | ||
68 | popup.popup_centered() | ||
69 | |||
70 | |||
71 | func randomizationSuccessful(): | ||
72 | var randomizer = global.get_node("Randomizer") | ||
73 | |||
74 | # Switch to LL1 | ||
75 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) | ||
76 | global.map = "level1" | ||
77 | global.save_file = randomizer.getSaveFileName() | ||
78 | var _discard = get_tree().change_scene("res://scenes/load_screen.tscn") | ||