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authorStar Rauchenberger <fefferburbia@gmail.com>2023-12-12 19:49:07 -0500
committerStar Rauchenberger <fefferburbia@gmail.com>2023-12-12 19:49:07 -0500
commit35f3bd5342fb1096ab5a636af9d18f2af9d9ee11 (patch)
tree89cdb909f145ae81257efcb0de560db2608eb546 /randomizer/load.gd
parent2edb8d4b8b451eef0ad3329e808a0bf31cbf61d6 (diff)
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Create The Wanderer
Also added my painting to Champion's Rest.
Diffstat (limited to 'randomizer/load.gd')
-rw-r--r--randomizer/load.gd52
1 files changed, 51 insertions, 1 deletions
diff --git a/randomizer/load.gd b/randomizer/load.gd index 9fcd038..7f08814 100644 --- a/randomizer/load.gd +++ b/randomizer/load.gd
@@ -12,6 +12,46 @@ func _load():
12 if child.is_class("Spatial"): 12 if child.is_class("Spatial"):
13 child.get_node(child.replace_with).translation.y -= 100.0 13 child.get_node(child.replace_with).translation.y -= 100.0
14 14
15 # Create "The Wanderer".
16 set_gridmap_tile(-4.5, 6.5, 56.5, "MeshInstance4")
17 set_gridmap_tile(-3.5, 6.5, 56.5, "MeshInstance18")
18 set_gridmap_tile(-3.5, 6.5, 57.5, "MeshInstance5")
19
20 var door_scene = load("res://nodes/door.tscn")
21 var door_script = load("res://scripts/doorControl.gd")
22 var wanderer_entrance = door_scene.instance()
23 wanderer_entrance.name = "Door_wanderer_entrance"
24 wanderer_entrance.translation = Vector3(7.5, 5, 53)
25 wanderer_entrance.rotation = Vector3(0, -PI / 2, 0)
26 wanderer_entrance.scale = Vector3(1, 1.5, 1)
27 wanderer_entrance.set_script(door_script)
28 wanderer_entrance.panels.append("../../../Panels/Tower Room/Panel_wanderlust_1234567890")
29 get_node("Doors/Tower Room Area Doors").add_child(wanderer_entrance)
30
31 var wanderer_achieve = get_node("Panels/Tower Room/Panel_1234567890_wanderlust")
32 wanderer_achieve.get_parent().remove_child(wanderer_achieve)
33 get_node("Panels/Countdown Panels").add_child(wanderer_achieve)
34
35 var countdown_scene = load("res://nodes/panel_countdown.tscn")
36 var wanderer_cdp = countdown_scene.instance()
37 wanderer_cdp.name = "CountdownPanel_wanderer"
38 wanderer_cdp.panels = [
39 "../../Panels/Tower Room/Panel_wanderlust_1234567890",
40 "../../Panels/Orange Room/Panel_lust",
41 "../../Panels/Orange Room/Panel_read",
42 "../../Panels/Orange Room/Panel_sew",
43 "../../Panels/Orange Room/Panel_dead",
44 "../../Panels/Orange Room/Panel_learn",
45 "../../Panels/Orange Room/Panel_dust",
46 "../../Panels/Orange Room/Panel_star",
47 "../../Panels/Orange Room/Panel_wander"
48 ]
49 wanderer_cdp.translation = wanderer_achieve.translation
50 wanderer_cdp.rotation = wanderer_achieve.rotation
51 get_node("CountdownPanels").add_child(wanderer_cdp)
52
53 wanderer_achieve.translation = Vector3(-51, -33, 35) # way under the map
54
15 # Apply the randomized panels. 55 # Apply the randomized panels.
16 randomizer.generator.apply(self) 56 randomizer.generator.apply(self)
17 57
@@ -51,9 +91,19 @@ func _load():
51 sign_low.queue_free() 91 sign_low.queue_free()
52 92
53 # Require LOW/LOW for opening the second door. 93 # Require LOW/LOW for opening the second door.
54 get_node("Doors/Entry Room Area Doors/Door_hi_high").panels.append("../../../Panels/Entry Room/Panel_low_low") 94 get_node("Doors/Entry Room Area Doors/Door_hi_high").panels.append(
95 "../../../Panels/Entry Room/Panel_low_low"
96 )
55 get_node("Doors/Entry Room Area Doors/Door_hi_high")._ready() 97 get_node("Doors/Entry Room Area Doors/Door_hi_high")._ready()
56 98
99 # Finish up with The Wanderer.
100 wanderer_achieve.achieved_text = "the wanderer"
101 wanderer_cdp.replace_with = "../../Panels/Countdown Panels/Panel_1234567890_wanderlust"
102
103 get_node("Doors/Tower Room Area Doors/Door_wanderlust_start").panels = [
104 "../../../Panels/Countdown Panels/Panel_1234567890_wanderlust"
105 ]
106
57 # Proceed with the rest of the load. 107 # Proceed with the rest of the load.
58 global._print("Hooked Load End") 108 global._print("Hooked Load End")
59 ._load() 109 ._load()