extends Node var SCRIPT_multiplayer var level var start_pos var end_pos var lobby_id var held_messages = [] var started_time func everyone_ready(): global._print("RM: Everyone Ready") var player = get_tree().get_root().get_node("Spatial/player") get_node("/root/Spatial").remove_child(get_node("/root/Spatial/blindfold")) var indicator = player.get_node("pivot/camera/achievement_label") var regular_font = indicator.get_font("font") indicator.visible = true indicator.text = "Destination:\n%s" % end_pos["title"] if end_pos.has("small_font") and end_pos["small_font"]: var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://fonts/Lingo.ttf") dynamic_font.size = 96 dynamic_font.outline_color = Color(0, 0, 0, 1) dynamic_font.outline_size = 2 indicator.add_font_override("font", dynamic_font) yield(get_tree().create_timer(10), "timeout") if end_pos.has("small_font") and end_pos["small_font"]: indicator.add_font_override("font", regular_font) indicator.text = "3..." yield(get_tree().create_timer(1), "timeout") indicator.text = "2..." yield(get_tree().create_timer(1), "timeout") indicator.text = "1..." yield(get_tree().create_timer(0.5), "timeout") get_node("/root/Spatial/Multiplayer").send_timeout() func start_timer(): started_time = Time.get_ticks_msec() get_node("/root/Spatial/Timer").start()