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extends Spatial
var orientation = "" # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key
func _ready():
var _connected = get_tree().get_root().get_node("Spatial/player").connect(
"looked_at", self, "_looked_at"
)
if move:
key.get_node("Viewport/GUI/Panel/TextEdit").connect(
"answer_correct", self, "_answer_correct"
)
func _answer_correct():
var apclient = global.get_node("Archipelago")
if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
movePainting()
func movePainting():
self.get_parent().translation.x = move_to_x
self.get_parent().translation.z = move_to_z
func _looked_at(body, painting):
if (
target != null
and body.is_in_group("player")
and (painting.get_name() == self.get_parent().get_name())
):
var target_dir = _dir_to_int(target.orientation)
var source_dir = _dir_to_int(orientation)
var rotate = target_dir - source_dir
if rotate < 0:
rotate += 4
rotate *= 90
var target_painting = target.get_parent()
# this is ACW
if rotate == 0:
body.translation.x = (
target_painting.translation.x + (body.translation.x - painting.translation.x)
)
body.translation.y = (
target_painting.translation.y + (body.translation.y - painting.translation.y)
)
body.translation.z = (
target_painting.translation.z + (body.translation.z - painting.translation.z)
)
elif rotate == 180:
body.translation.x = (
target_painting.translation.x - (body.translation.x - painting.translation.x)
)
body.translation.y = (
target_painting.translation.y + (body.translation.y - painting.translation.y)
)
body.translation.z = (
target_painting.translation.z - (body.translation.z - painting.translation.z)
)
body.rotate_y(PI)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
elif rotate == 90:
var diff_x = body.translation.x - painting.translation.x
var diff_y = body.translation.y - painting.translation.y
var diff_z = body.translation.z - painting.translation.z
body.translation.x = target_painting.translation.x + diff_z
body.translation.y = target_painting.translation.y + diff_y
body.translation.z = target_painting.translation.z - diff_x
body.rotate_y(PI / 2)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
elif rotate == 270:
var diff_x = body.translation.x - painting.translation.x
var diff_y = body.translation.y - painting.translation.y
var diff_z = body.translation.z - painting.translation.z
body.translation.x = target_painting.translation.x - diff_z
body.translation.y = target_painting.translation.y + diff_y
body.translation.z = target_painting.translation.z + diff_x
body.rotate_y(3 * PI / 2)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)
func _dir_to_int(dir):
if dir == "north":
return 0
elif dir == "west":
return 1
elif dir == "south":
return 2
elif dir == "east":
return 3
return 4
>
end
painting_ids_by_item_id[item_id] = internal_painting_ids
mentioned_paintings.merge(internal_painting_ids)
end
end
end
end
end
door_groups.each do |group_name, door_ids|
item_id = ids_config["door_groups"][group_name]
door_ids_by_item_id[item_id] = door_ids.to_a
end
File.open(outputpath, "w") do |f|
f.write "extends Node\n\nvar panels = ["
f.write(panel_output.map do |panel|
"{" + panel.to_a.map do |element|
"\"#{element[0]}\":#{element[1]}"
end.join(",") + "}"
end.join(","))
f.write "]\nvar door_ids_by_item_id = {"
f.write(door_ids_by_item_id.map do |item_id, door_ids|
"#{item_id}:[" + door_ids.map do |door_id|
"\"#{door_id}\""
end.join(",") + "]"
end.join(","))
f.write "}\nvar painting_ids_by_item_id = {"
f.write(painting_ids_by_item_id.map do |item_id, painting_ids|
"#{item_id}:[" + painting_ids.map do |painting_id|
"\"#{painting_id}\""
end.join(",") + "]"
end.join(","))
f.write "}\nvar panel_ids_by_location_id = {"
f.write(panel_ids_by_location_id.map do |location_id, panel_ids|
"#{location_id}:[" + panel_ids.map do |panel_id|
"\"#{panel_id}\""
end.join(",") + "]"
end.join(","))
f.write "}\nvar mentioned_doors = ["
f.write(mentioned_doors.map do |door_id|
"\"#{door_id}\""
end.join(","))
f.write "]\nvar mentioned_paintings = ["
f.write(mentioned_paintings.map do |painting_id|
"\"#{painting_id}\""
end.join(","))
f.write "]\nvar paintings = {"
f.write(painting_output.map do |painting_id, painting|
"\"#{painting_id}\":{\"orientation\":\"#{painting["orientation"]}\",\"move\":#{painting.include? "move" and painting["move"]}}"
end.join(","))
f.write "}\nvar classification_by_location_id = {"
f.write(classification_by_location_id.map do |location_id, classification|
"#{location_id}:#{classification}"
end.join(","))
f.write "}"
end
|