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MIT License

Copyright (c) 2023 Star Rauchenberger

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
s revision' href='/lingo-archipelago/blame/Archipelago/settings_screen.gd?h=v2.1.0&id=4549d52359eab2511cef1e3edd02c41eb34394c7'>^
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extends Spatial


func _ready():
	# Undo the load screen removing our cursor
	get_tree().get_root().set_disable_input(false)
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

	# Increase the WebSocket input buffer size so that we can download large
	# data packages.
	ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)

	# Create the global AP client, if it doesn't already exist.
	if not global.has_node("Archipelago"):
		var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd")
		var apclient_instance = apclient_script.new()
		apclient_instance.name = "Archipelago"
		global.add_child(apclient_instance)

		apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd")
		apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd")
		apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd")
		apclient_instance.SCRIPT_multiplayer = load("user://maps/Archipelago/multiplayer.gd")
		apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
		apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd")
		apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
		apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")

		var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd")
		var apdata_instance = apdata.new()
		apdata_instance.name = "Gamedata"
		apclient_instance.add_child(apdata_instance)

		var extradata = ResourceLoader.load("user://maps/Archipelago/extradata.gd")
		var extradata_instance = extradata.new()
		extradata_instance.name = "Extradata"
		apclient_instance.add_child(extradata_instance)

		# Let's also inject any scripts we need to inject now.
		installScriptExtension(apclient_instance.SCRIPT_doorControl)
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelEnd.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
		installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd"))

	var apclient = global.get_node("Archipelago")
	apclient.connect("client_connected", self, "connectionSuccessful")
	apclient.connect("could_not_connect", self, "connectionUnsuccessful")
	apclient.connect("connect_status", self, "connectionStatus")

	# Populate textboxes with AP settings.
	self.get_node("Panel/server_box").text = apclient.ap_server
	self.get_node("Panel/player_box").text = apclient.ap_user
	self.get_node("Panel/password_box").text = apclient.ap_pass
	self.get_node("Panel/confusing_box").pressed = apclient.confusify_world
	self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer

	# Show client version.
	self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version

	# Increase font size in text boxes.
	var field_font = DynamicFont.new()
	field_font.font_data = load("res://fonts/CutiveMono_Regular.ttf")
	field_font.size = 36

	self.get_node("Panel/server_box").add_font_override("font", field_font)
	self.get_node("Panel/player_box").add_font_override("font", field_font)
	self.get_node("Panel/password_box").add_font_override("font", field_font)


# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
	# Force Godot to compile the script now.
	# We need to do this here to ensure that the inheritance chain is
	# properly set up, and multiple mods can chain-extend the same
	# class multiple times.
	# This is also needed to make Godot instantiate the extended class
	# when creating singletons.
	# The actual instance is thrown away.
	childScript.new()

	var parentScript = childScript.get_base_script()
	var parentScriptPath = parentScript.resource_path
	global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
	childScript.take_over_path(parentScriptPath)


func connectionStatus(message):
	var popup = self.get_node("Panel/AcceptDialog")
	popup.window_title = "Connecting to Archipelago"
	popup.dialog_text = message
	popup.popup_exclusive = true
	popup.get_ok().visible = false
	popup.popup_centered()


func connectionSuccessful():
	var apclient = global.get_node("Archipelago")

	# Switch to LL1
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	global.map = "level1"
	global.save_file = apclient.getSaveFileName()
	var _discard = get_tree().change_scene("res://scenes/load_screen.tscn")


func connectionUnsuccessful(error_message):
	self.get_node("Panel/connect_button").disabled = false

	var popup = self.get_node("Panel/AcceptDialog")
	popup.window_title = "Could not connect to Archipelago"
	popup.dialog_text = error_message
	popup.popup_exclusive = true
	popup.get_ok().visible = true
	popup.popup_centered()