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-rw-r--r--client.gd12395log stats plain blame
-rw-r--r--doorControl.gd362log stats plain blame
-rw-r--r--load.gd4294log stats plain blame
-rw-r--r--location.gd251log stats plain blame
-rw-r--r--messages.gd806log stats plain blame
-rw-r--r--painting_eye.gd250log stats plain blame
-rw-r--r--panel.gd1196log stats plain blame
-rw-r--r--settings_buttons.gd424log stats plain blame
-rw-r--r--settings_screen.gd2393log stats plain blame
d---------vendor70log stats plain
ddle two in the orange row. The regions are named after the positions you stand in, not the panels at those positions in the grid. Instead, each region contains the panel you can see from that position. This is why the two middle orange grid squares do not have regions, because they are solvable from the red row and entering the regions does nothing. 3. For the rest of the grid, each panel is visible from two other grid positions. To handle this, there is a region for every grid position you can stand in, and a region for every panel. The standing regions are connected to each adjacent grid square using event doors, and there is a oneway connection from each standing region into the panel regions for each panel that can be seen from that standing position.