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extends Spatial
func _ready():
# Some helpful logging.
if Steam.isSubscribed():
global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
else:
global._print("Provisioning failed.")
# Undo the load screen removing our cursor
get_tree().get_root().set_disable_input(false)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
# Increase the WebSocket input buffer size so that we can download large
# data packages.
ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)
# Create the global AP client, if it doesn't already exist.
if not global.has_node("Archipelago"):
var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd")
var apclient_instance = apclient_script.new()
apclient_instance.name = "Archipelago"
global.add_child(apclient_instance)
apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd")
apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd")
apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd")
apclient_instance.SCRIPT_multiplayer = load("user://maps/Archipelago/multiplayer.gd")
apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd")
apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd")
var apdata_instance = apdata.new()
apdata_instance.name = "Gamedata"
apclient_instance.add_child(apdata_instance)
var extradata = ResourceLoader.load("user://maps/Archipelago/extradata.gd")
var extradata_instance = extradata.new()
extradata_instance.name = "Extradata"
apclient_instance.add_child(extradata_instance)
# Let's also inject any scripts we need to inject now.
installScriptExtension(apclient_instance.SCRIPT_doorControl)
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelEnd.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd"))
var apclient = global.get_node("Archipelago")
apclient.connect("client_connected", self, "connectionSuccessful")
apclient.connect("could_not_connect", self, "connectionUnsuccessful")
apclient.connect("connect_status", self, "connectionStatus")
# Populate textboxes with AP settings.
self.get_node("Panel/server_box").text = apclient.ap_server
self.get_node("Panel/player_box").text = apclient.ap_user
self.get_node("Panel/password_box").text = apclient.ap_pass
self.get_node("Panel/confusing_box").pressed = apclient.confusify_world
self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer
self.get_node("Panel/position_box").pressed = apclient.track_player
# Show client version.
self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version
# Increase font size in text boxes.
var field_font = DynamicFont.new()
field_font.font_data = load("res://fonts/CutiveMono_Regular.ttf")
field_font.size = 36
self.get_node("Panel/server_box").add_font_override("font", field_font)
self.get_node("Panel/player_box").add_font_override("font", field_font)
self.get_node("Panel/password_box").add_font_override("font", field_font)
# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScript: Resource):
# Force Godot to compile the script now.
# We need to do this here to ensure that the inheritance chain is
# properly set up, and multiple mods can chain-extend the same
# class multiple times.
# This is also needed to make Godot instantiate the extended class
# when creating singletons.
# The actual instance is thrown away.
childScript.new()
var parentScript = childScript.get_base_script()
var parentScriptPath = parentScript.resource_path
global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
childScript.take_over_path(parentScriptPath)
func connectionStatus(message):
var popup = self.get_node("Panel/AcceptDialog")
popup.window_title = "Connecting to Archipelago"
popup.dialog_text = message
popup.popup_exclusive = true
popup.get_ok().visible = false
popup.popup_centered()
func connectionSuccessful():
var apclient = global.get_node("Archipelago")
# Switch to LL1
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
global.save_file = apclient.getSaveFileName()
if Directory.new().file_exists("user://level1/%s.save" % global.save_file):
global.map = "level1"
else:
global.map = "level1_stable"
var _discard = get_tree().change_scene("res://scenes/load_screen.tscn")
func connectionUnsuccessful(error_message):
self.get_node("Panel/connect_button").disabled = false
var popup = self.get_node("Panel/AcceptDialog")
popup.window_title = "Could not connect to Archipelago"
popup.dialog_text = error_message
popup.popup_exclusive = true
popup.get_ok().visible = true
popup.popup_centered()
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