extends Node
const kALL_PAINTINGS = [
"arrows",
"beach",
"bg_bg1",
"bg_bg2",
"bg_bg3",
"bg_bg4",
"bg_bg5",
"bg_bg6",
"bg_bg7",
"bg_bg8",
"bg_bookshelf",
"bg_candle",
"bg_colin",
"bg_cooking",
"bg_egg",
"bg_fish",
"bg_fourth",
"bg_gene",
"bg_knight",
"bg_margret",
"bg_nose",
"bg_pearson",
"bg_scorpion",
"bg_stakeout",
"bg_waves",
"blueman",
"boxes",
"catlike",
"cherry",
"clock",
"colors",
"crep",
"crown",
"egg",
"eight",
"electrons",
"emmy",
"ether",
"eyes",
"eyesyellow",
"flower",
"fruitbowl",
"garden",
"gardenexploded",
"hatkirby",
"hatman",
"hi",
"hi_solved",
"icy",
"ig_note",
"ig_rose",
"kiwi",
"knot",
"map",
"maze",
"mittens",
"ninjonicx",
"ninjonicx_square",
"noka",
"ntwiles",
"owl",
"panda",
"pattern_gold",
"pattern_gray",
"pattern_icely",
"pattern_purple",
"pattern_solar",
"pencil",
"rainbow",
"redman",
"rever",
"rm_tower",
"rubrica",
"samswine",
"smile",
"smile_red",
"snowman",
"symmetry",
"symmetry_2",
"taiji",
"tree",
"undalevein",
"yinyang",
"zombie"
]
ut type='submit' value='switch'/>
Randomizer client for LINGO using Archipelago Multiworld | |
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plain) (
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extends Spatial
func _ready():
# Undo the load screen removing our cursor
get_tree().get_root().set_disable_input(false)
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
# Create the global AP client, if it doesn't already exist.
if not global.has_node("Archipelago"):
var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd")
var apclient_instance = apclient_script.new()
apclient_instance.name = "Archipelago"
global.add_child(apclient_instance)
var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd")
var apdata_instance = apdata.new()
apdata_instance.name = "Gamedata"
apclient_instance.add_child(apdata_instance)
# Let's also inject any scripts we need to inject now.
installScriptExtension("user://maps/Archipelago/doorControl.gd")
installScriptExtension("user://maps/Archipelago/load.gd")
installScriptExtension("user://maps/Archipelago/painting_eye.gd")
installScriptExtension("user://maps/Archipelago/panelLevelSwitch.gd")
installScriptExtension("user://maps/Archipelago/panelEnd.gd")
installScriptExtension("user://maps/Archipelago/pause_menu.gd")
var apclient = global.get_node("Archipelago")
apclient.connect("client_connected", self, "connectionSuccessful")
apclient.connect("could_not_connect", self, "connectionUnsuccessful")
# Populate textboxes with AP settings.
self.get_node("Panel/server_box").text = apclient.ap_server
self.get_node("Panel/player_box").text = apclient.ap_user
self.get_node("Panel/password_box").text = apclient.ap_pass
# Show client version.
self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version
# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScriptPath: String):
var childScript = ResourceLoader.load(childScriptPath)
# Force Godot to compile the script now.
# We need to do this here to ensure that the inheritance chain is
# properly set up, and multiple mods can chain-extend the same
# class multiple times.
# This is also needed to make Godot instantiate the extended class
# when creating singletons.
# The actual instance is thrown away.
childScript.new()
var parentScript = childScript.get_base_script()
var parentScriptPath = parentScript.resource_path
global._print(
"ModLoader: Installing script extension: %s <- %s" % [parentScriptPath, childScriptPath]
)
childScript.take_over_path(parentScriptPath)
func connectionSuccessful():
var apclient = global.get_node("Archipelago")
# Switch to LL1
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
global.map = "level1"
global.save_file = apclient.getSaveFileName()
var _discard = get_tree().change_scene("res://scenes/load_screen.tscn")
func connectionUnsuccessful(error_message):
self.get_node("Panel/connect_button").disabled = false
var popup = self.get_node("Panel/AcceptDialog")
popup.window_title = "Could not connect to Archipelago"
popup.dialog_text = error_message
popup.popup_exclusive = true
popup.popup_centered()
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