extends Node const kALL_PAINTINGS = [ "arrows", "beach", "bg_bg1", "bg_bg2", "bg_bg3", "bg_bg4", "bg_bg5", "bg_bg6", "bg_bg7", "bg_bg8", "bg_bookshelf", "bg_candle", "bg_colin", "bg_cooking", "bg_egg", "bg_fish", "bg_fourth", "bg_gene", "bg_knight", "bg_margret", "bg_nose", "bg_pearson", "bg_scorpion", "bg_stakeout", "bg_waves", "blueman", "boxes", "catlike", "cherry", "clock", "colors", "crep", "crown", "egg", "eight", "electrons", "emmy", "ether", "eyes", "eyesyellow", "flower", "fruitbowl", "garden", "gardenexploded", "hatkirby", "hatman", "hi", "hi_solved", "icy", "ig_note", "ig_rose", "kiwi", "knot", "map", "maze", "mittens", "ninjonicx", "ninjonicx_square", "noka", "ntwiles", "owl", "panda", "pattern_gold", "pattern_gray", "pattern_icely", "pattern_purple", "pattern_solar", "pencil", "rainbow", "redman", "rever", "rm_tower", "rubrica", "samswine", "smile", "smile_red", "snowman", "symmetry", "symmetry_2", "taiji", "tree", "undalevein", "yinyang", "zombie" ] ut type='submit' value='switch'/> Randomizer client for LINGO using Archipelago Multiworld
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path: root/Archipelago/settings_screen.gd
blob: 7da2f43741a867214ace1013e37619f29e08de38 (plain) (blame)
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extends Spatial


func _ready():
	# Undo the load screen removing our cursor
	get_tree().get_root().set_disable_input(false)
	Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

	# Create the global AP client, if it doesn't already exist.
	if not global.has_node("Archipelago"):
		var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd")
		var apclient_instance = apclient_script.new()
		apclient_instance.name = "Archipelago"
		global.add_child(apclient_instance)

		var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd")
		var apdata_instance = apdata.new()
		apdata_instance.name = "Gamedata"
		apclient_instance.add_child(apdata_instance)

		# Let's also inject any scripts we need to inject now.
		installScriptExtension("user://maps/Archipelago/doorControl.gd")
		installScriptExtension("user://maps/Archipelago/load.gd")
		installScriptExtension("user://maps/Archipelago/painting_eye.gd")
		installScriptExtension("user://maps/Archipelago/panelLevelSwitch.gd")
		installScriptExtension("user://maps/Archipelago/panelEnd.gd")
		installScriptExtension("user://maps/Archipelago/pause_menu.gd")

	var apclient = global.get_node("Archipelago")
	apclient.connect("client_connected", self, "connectionSuccessful")
	apclient.connect("could_not_connect", self, "connectionUnsuccessful")

	# Populate textboxes with AP settings.
	self.get_node("Panel/server_box").text = apclient.ap_server
	self.get_node("Panel/player_box").text = apclient.ap_user
	self.get_node("Panel/password_box").text = apclient.ap_pass

	# Show client version.
	self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version


# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
func installScriptExtension(childScriptPath: String):
	var childScript = ResourceLoader.load(childScriptPath)

	# Force Godot to compile the script now.
	# We need to do this here to ensure that the inheritance chain is
	# properly set up, and multiple mods can chain-extend the same
	# class multiple times.
	# This is also needed to make Godot instantiate the extended class
	# when creating singletons.
	# The actual instance is thrown away.
	childScript.new()

	var parentScript = childScript.get_base_script()
	var parentScriptPath = parentScript.resource_path
	global._print(
		"ModLoader: Installing script extension: %s <- %s" % [parentScriptPath, childScriptPath]
	)
	childScript.take_over_path(parentScriptPath)


func connectionSuccessful():
	var apclient = global.get_node("Archipelago")

	# Switch to LL1
	Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
	global.map = "level1"
	global.save_file = apclient.getSaveFileName()
	var _discard = get_tree().change_scene("res://scenes/load_screen.tscn")


func connectionUnsuccessful(error_message):
	self.get_node("Panel/connect_button").disabled = false

	var popup = self.get_node("Panel/AcceptDialog")
	popup.window_title = "Could not connect to Archipelago"
	popup.dialog_text = error_message
	popup.popup_exclusive = true
	popup.popup_centered()