extends "res://scripts/player.gd"
func _solving():
._solving()
var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
effects_node.enter_solve_mode()
func _solvingEnd():
._solvingEnd()
var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
effects_node.exit_solve_mode()
func _unhandled_input(event):
._unhandled_input(event)
if event is InputEventKey:
if event.pressed and event.scancode == KEY_P:
var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects")
effects_node.skip_puzzle()