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path: root/Archipelago/notifier.gd
blob: 57d6564e8735decd8564182c4d1f594e88d46ab4 (plain) (blame)
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extends Node

var key


func _ready():
	self.get_parent().get_node("Viewport/GUI/Panel/TextEdit").connect(
		"answer_correct", self, "handle_correct"
	)


func handle_correct():
	var apclient = global.get_node("Archipelago")
	apclient.setValue(key, true)
light .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */ .highlight .kp { color: #008800 } /* Keyword.Pseudo */ .highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */ .highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */ .highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */ .highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */ .highlight .na { color: #336699 } /* Name.Attribute */ .highlight .nb { color: #003388 } /* Name.Builtin */ .highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */ .highlight .no { color: #003366; font-weight: bold } /* Name.Constant */ .highlight .nd { color: #555555 } /* Name.Decorator */ .highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2009 On-Core
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


#import "CCActionInterval.h"
#import "CCActionInstant.h"
#import "CCGrid.h"

@class CCGridBase;

/** Base class for Grid actions */
@interface CCGridAction : CCActionInterval
{
	ccGridSize gridSize_;
}

/** size of the grid */
@property (nonatomic,readwrite) ccGridSize gridSize;

/** creates the action with size and duration */
+(id) actionWithSize:(ccGridSize)size duration:(ccTime)d;
/** initializes the action with size and duration */
-(id) initWithSize:(ccGridSize)gridSize duration:(ccTime)d;
/** returns the grid */
-(CCGridBase *)grid;

@end

////////////////////////////////////////////////////////////

/** Base class for CCGrid3D actions.
 Grid3D actions can modify a non-tiled grid.
 */
@interface CCGrid3DAction : CCGridAction
{
}

/** returns the vertex than belongs to certain position in the grid */
-(ccVertex3F)vertex:(ccGridSize)pos;
/** returns the non-transformed vertex than belongs to certain position in the grid */
-(ccVertex3F)originalVertex:(ccGridSize)pos;
/** sets a new vertex to a certain position of the grid */
-(void)setVertex:(ccGridSize)pos vertex:(ccVertex3F)vertex;

@end

////////////////////////////////////////////////////////////

/** Base class for CCTiledGrid3D actions */
@interface CCTiledGrid3DAction : CCGridAction
{
}

/** returns the tile that belongs to a certain position of the grid */
-(ccQuad3)tile:(ccGridSize)pos;
/** returns the non-transformed tile that belongs to a certain position of the grid */
-(ccQuad3)originalTile:(ccGridSize)pos;
/** sets a new tile to a certain position of the grid */
-(void)setTile:(ccGridSize)pos coords:(ccQuad3)coords;

@end

////////////////////////////////////////////////////////////

/** CCAccelDeccelAmplitude action */
@interface CCAccelDeccelAmplitude : CCActionInterval
{
	float			rate_;
	CCActionInterval *other_;
}

/** amplitude rate */
@property (nonatomic,readwrite) float rate;

/** creates the action with an inner action that has the amplitude property, and a duration time */
+(id)actionWithAction:(CCAction*)action duration:(ccTime)d;
/** initializes the action with an inner action that has the amplitude property, and a duration time */
-(id)initWithAction:(CCAction*)action duration:(ccTime)d;

@end

////////////////////////////////////////////////////////////

/** CCAccelAmplitude action */
@interface CCAccelAmplitude : CCActionInterval
{
	float			rate_;
	CCActionInterval *other_;
}

/** amplitude rate */
@property (nonatomic,readwrite) float rate;

/** creates the action with an inner action that has the amplitude property, and a duration time */
+(id)actionWithAction:(CCAction*)action duration:(ccTime)d;
/** initializes the action with an inner action that has the amplitude property, and a duration time */
-(id)initWithAction:(CCAction*)action duration:(ccTime)d;

@end

////////////////////////////////////////////////////////////

/** CCDeccelAmplitude action */
@interface CCDeccelAmplitude : CCActionInterval
{
	float			rate_;
	CCActionInterval *other_;
}

/** amplitude rate */
@property (nonatomic,readwrite) float rate;

/** creates the action with an inner action that has the amplitude property, and a duration time */
+(id)actionWithAction:(CCAction*)action duration:(ccTime)d;
/** initializes the action with an inner action that has the amplitude property, and a duration time */
-(id)initWithAction:(CCAction*)action duration:(ccTime)d;

@end

////////////////////////////////////////////////////////////

/** CCStopGrid action.
 Don't call this action if another grid action is active.
 Call if you want to remove the the grid effect. Example:
 [Sequence actions:[Lens ...], [StopGrid action], nil];
 */
@interface CCStopGrid : CCActionInstant
{
}
@end

////////////////////////////////////////////////////////////

/** CCReuseGrid action */
@interface CCReuseGrid : CCActionInstant
{
	int t_;
}
/** creates an action with the number of times that the current grid will be reused */
+(id) actionWithTimes: (int) times;
/** initializes an action with the number of times that the current grid will be reused */
-(id) initWithTimes: (int) times;
@end