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path: root/Archipelago/mypainting.gd
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extends Spatial

var orientation = ""  # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key


func _ready():
	var _connected = get_tree().get_root().get_node("Spatial/player").connect(
		"looked_at", self, "_looked_at"
	)
	if move:
		key.get_node("Viewport/GUI/Panel/TextEdit").connect(
			"answer_correct", self, "_answer_correct"
		)


func _answer_correct():
	var apclient = global.get_node("Archipelago")
	if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
		movePainting()


func movePainting():
	self.get_parent().translation.x = move_to_x
	self.get_parent().translation.z = move_to_z


func _looked_at(body, painting):
	if body.is_in_group("player") and (painting.get_name() == self.get_parent().get_name()):
		var apclient = global.get_node("Archipelago")
		apclient.checkPainting(painting.get_name())

		if target != null:
			var target_dir = _dir_to_int(target.orientation)
			var source_dir = _dir_to_int(orientation)
			var rotate = target_dir - source_dir
			if rotate < 0:
				rotate += 4
			rotate *= 90

			var target_painting = target.get_parent()

			# this is ACW
			if rotate == 0:
				body.translation.x = (
					target_painting.translation.x + (body.translation.x - painting.translation.x)
				)
				body.translation.y = (
					target_painting.translation.y + (body.translation.y - painting.translation.y)
				)
				body.translation.z = (
					target_painting.translation.z + (body.translation.z - painting.translation.z)
				)
			elif rotate == 180:
				body.translation.x = (
					target_painting.translation.x - (body.translation.x - painting.translation.x)
				)
				body.translation.y = (
					target_painting.translation.y + (body.translation.y - painting.translation.y)
				)
				body.translation.z = (
					target_painting.translation.z - (body.translation.z - painting.translation.z)
				)
				body.rotate_y(PI)
				body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
			elif rotate == 90:
				var diff_x = body.translation.x - painting.translation.x
				var diff_y = body.translation.y - painting.translation.y
				var diff_z = body.translation.z - painting.translation.z
				body.translation.x = target_painting.translation.x + diff_z
				body.translation.y = target_painting.translation.y + diff_y
				body.translation.z = target_painting.translation.z - diff_x
				body.rotate_y(PI / 2)
				body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
			elif rotate == 270:
				var diff_x = body.translation.x - painting.translation.x
				var diff_y = body.translation.y - painting.translation.y
				var diff_z = body.translation.z - painting.translation.z
				body.translation.x = target_painting.translation.x - diff_z
				body.translation.y = target_painting.translation.y + diff_y
				body.translation.z = target_painting.translation.z + diff_x
				body.rotate_y(3 * PI / 2)
				body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)

			if !apclient._pilgrimage_allows_paintings:
				global.sunwarp = 1
				body.get_node("pivot/camera/sunwarp_background").visible = false


func _dir_to_int(dir):
	if dir == "north":
		return 0
	elif dir == "west":
		return 1
	elif dir == "south":
		return 2
	elif dir == "east":
		return 3
	return 4