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path: root/Archipelago/mypainting.gd
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48.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subheading */
.highlight .gt { color: #aa0000 } /* Generic.Traceback */
.highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #008800 } /* Keyword.Pseudo */
.highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserve
extends Spatial

var orientation = ""  # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key


func _ready():
	var _connected = get_tree().get_root().get_node("Spatial/player").connect(
		"looked_at", self, "_looked_at"
	)
	if move:
		key.get_node("Viewport/GUI/Panel/TextEdit").connect(
			"answer_correct", self, "_answer_correct"
		)


func _answer_correct():
	var apclient = global.get_node("Archipelago")
	if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
		movePainting()


func movePainting():
	self.get_parent().translation.x = move_to_x
	self.get_parent().translation.z = move_to_z


func _looked_at(body, painting):
	if (
		target != null
		and body.is_in_group("player")
		and (painting.get_name() == self.get_parent().get_name())
	):
		var target_dir = _dir_to_int(target.orientation)
		var source_dir = _dir_to_int(orientation)
		var rotate = target_dir - source_dir
		if rotate < 0:
			rotate += 4
		rotate *= 90

		var target_painting = target.get_parent()

		# this is ACW
		if rotate == 0:
			body.translation.x = (
				target_painting.translation.x + (body.translation.x - painting.translation.x)
			)
			body.translation.y = (
				target_painting.translation.y + (body.translation.y - painting.translation.y)
			)
			body.translation.z = (
				target_painting.translation.z + (body.translation.z - painting.translation.z)
			)
		elif rotate == 180:
			body.translation.x = (
				target_painting.translation.x - (body.translation.x - painting.translation.x)
			)
			body.translation.y = (
				target_painting.translation.y + (body.translation.y - painting.translation.y)
			)
			body.translation.z = (
				target_painting.translation.z - (body.translation.z - painting.translation.z)
			)
			body.rotate_y(PI)
			body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
		elif rotate == 90:
			var diff_x = body.translation.x - painting.translation.x
			var diff_y = body.translation.y - painting.translation.y
			var diff_z = body.translation.z - painting.translation.z
			body.translation.x = target_painting.translation.x + diff_z
			body.translation.y = target_painting.translation.y + diff_y
			body.translation.z = target_painting.translation.z - diff_x
			body.rotate_y(PI / 2)
			body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
		elif rotate == 270:
			var diff_x = body.translation.x - painting.translation.x
			var diff_y = body.translation.y - painting.translation.y
			var diff_z = body.translation.z - painting.translation.z
			body.translation.x = target_painting.translation.x - diff_z
			body.translation.y = target_painting.translation.y + diff_y
			body.translation.z = target_painting.translation.z + diff_x
			body.rotate_y(3 * PI / 2)
			body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)


func _dir_to_int(dir):
	if dir == "north":
		return 0
	elif dir == "west":
		return 1
	elif dir == "south":
		return 2
	elif dir == "east":
		return 3
	return 4