extends Spatial
var orientation = "" # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key
func _ready():
var _connected = get_tree().get_root().get_node("Spatial/player").connect(
"looked_at", self, "_looked_at"
)
if move:
key.get_node("Viewport/GUI/Panel/TextEdit").connect(
"answer_correct", self, "_answer_correct"
)
func _answer_correct():
var apclient = global.get_node("Archipelago")
if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
movePainting()
func movePainting():
self.get_parent().translation.x = move_to_x
self.get_parent().translation.z = move_to_z
func _looked_at(body, painting):
if (
target != null
and body.is_in_group("player")
and (painting.get_name() == self.get_parent().get_name())
):
var target_dir = _dir_to_int(target.orientation)
var source_dir = _dir_to_int(orientation)
var rotate = target_dir - source_dir
if rotate < 0:
rotate += 4
rotate *= 90
var target_painting = target.get_parent()
# this is ACW
if rotate == 0:
body.translation.x = (
target_painting.translation.x + (body.translation.x - painting.translation.x)
)
body.translation.y = (
target_painting.translation.y + (body.translation.y - painting.translation.y)
)
body.translation.z = (
target_painting.translation.z + (body.translation.z - painting.translation.z)
)
elif rotate == 180:
body.translation.x = (
target_painting.translation.x - (body.translation.x - painting.translation.x)
)
body.translation.y = (
target_painting.translation.y + (body.translation.y - painting.translation.y)
)
body.translation.z = (
target_painting.translation.z - (body.translation.z - painting.translation.z)
)
body.rotate_y(PI)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
elif rotate == 90:
var diff_x = body.translation.x - painting.translation.x
var diff_y = body.translation.y - painting.translation.y
var diff_z = body.translation.z - painting.translation.z
body.translation.x = target_painting.translation.x + diff_z
body.translation.y = target_painting.translation.y + diff_y
body.translation.z = target_painting.translation.z - diff_x
body.rotate_y(PI / 2)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
elif rotate == 270:
var diff_x = body.translation.x - painting.translation.x
var diff_y = body.translation.y - painting.translation.y
var diff_z = body.translation.z - painting.translation.z
body.translation.x = target_painting.translation.x - diff_z
body.translation.y = target_painting.translation.y + diff_y
body.translation.z = target_painting.translation.z + diff_x
body.rotate_y(3 * PI / 2)
body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)
func _dir_to_int(dir):
if dir == "north":
return 0
elif dir == "west":
return 1
elif dir == "south":
return 2
elif dir == "east":
return 3
return 4