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extends "res://scripts/multiplayer.gd"
func _request_lobby_list():
var apclient = global.get_node("Archipelago")
Steam.addRequestLobbyListStringFilter(
"archipelago", apclient._seed, Steam.LOBBY_COMPARISON_EQUAL
)
._request_lobby_list()
func _on_lobby_created(result: int, lobby_id: int) -> void:
if result != Steam.RESULT_OK:
return
var apclient = global.get_node("Archipelago")
var _ignore = Steam.setLobbyData(lobby_id, "archipelago", apclient._seed)
._on_lobby_created(result, lobby_id)
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