---
Starting Room:
map: [1589, 1192]
Hidden Room:
map: [1725, 1236]
The Seeker:
map: [1686, 1361]
Second Room:
map: [1589, 1029]
Hub Room:
map: [1589, 924]
Pilgrim Room:
map: [1493, 1564]
Crossroads:
map: [1294, 720]
Amen Name Area:
fold_into: Crossroads
The Tenacious:
map: [1589, 780]
Warts Straw Area:
fold_into: Outside The Agreeable
Leaf Feel Area:
fold_into: Outside The Agreeable
Outside The Agreeable:
map: [1766, 700]
Hallway Room:
map: [573, 1631]
Dread Hallway:
fold_into: Outside The Agreeable
The Agreeable:
map: [1909, 699]
Hedge Maze:
map: [2102, 600]
The Perceptive:
map: [2251, 600]
The Fearless:
map: [1790, 2220]
The Observant:
map: [2252, 193]
The Incomparable:
map: [2642, 872]
Orange Tower First Floor:
map: [1285, 928]
Color Hunt:
map: [1790, 2079]
Orange Tower Third Floor:
map: [1935, 1575]
Orange Tower Fourth Floor:
map: [1365, 394]
Orange Tower Fifth Floor:
map: [1252, 1259]
Orange Tower Seventh Floor:
map: [1587, 1900]
Courtyard:
map: [863, 387]
The Colorful:
map: [863, 200]
Welcome Back Area:
map: [1472, 1233]
Owl Hallway:
map: [2080, 886]
Outside The Initiated:
map: [2282, 1483]
The Initiated:
map: [2294, 1174]
The Traveled:
map: [1964, 994]
Outside The Bold:
map: [2325, 1927]
The Bold:
map: [2297, 2053]
The Red:
map: [2352, 2053]
Outside The Undeterred:
map: [657, 1315]
The Undeterred:
map: [618, 1456]
Number Hunt:
map: [1108, 1315]
Directional Gallery:
map: [943, 1169]
Champion's Rest:
map: [1845, 1883]
The Bearer:
map: [2155, 1764]
The Steady:
map: [2121, 2182]
Knight Night Room:
map: [1990, 1322]
The Artistic:
map: [1151, 1793]
The Artistic (Smiley):
fold_into: The Artistic
The Discerning:
map: [1098, 807]
The Ecstatic:
map: [972, 805]
The Eyes They See:
map: [955, 933]
Outside The Wondrous:
map: [691, 524]
The Wondrous:
map: [648, 338]
Elements Area:
map: [908, 1632]
Wanderlust Tutorial:
map: [1587, 1765]
Rhyme Room (Smiley):
fold_into: Rhyme Room
Rhyme Room (Cross):
fold_into: Rhyme Room
Rhyme Room:
map: [1587, 1492]
Rhyme Room (Target):
fold_into: Rhyme Room
Room Room:
map: [2553, 2153]
Outside The Wise:
map: [1087, 1986]
The Wise:
map: [759, 1986]
Outside The Scientific:
map: [510, 2271]
The Scientific:
map: [1368, 2103]
Art Gallery:
map: [2474, 1366]
Challenge Room:
map: [1486, 1357]
1.0&id=9e1b127f8886903f15ef98a6290a96f0d78bc48d'>Archipelago/multiplayer.gd
blob: 2704af7866706ee1d14450d0af9d78e89b542c82 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
extends "res://scripts/multiplayer.gd"
func _request_lobby_list():
var apclient = global.get_node("Archipelago")
Steam.addRequestLobbyListStringFilter(
"archipelago", apclient._seed, Steam.LOBBY_COMPARISON_EQUAL
)
._request_lobby_list()
func _on_lobby_created(result: int, lobby_id: int) -> void:
if result != Steam.RESULT_OK:
return
var apclient = global.get_node("Archipelago")
var _ignore = Steam.setLobbyData(lobby_id, "archipelago", apclient._seed)
._on_lobby_created(result, lobby_id)
func _on_lobby_joined(lobby_id: int, permissions: int, locked: bool, result: int) -> void:
if result != Steam.RESULT_OK:
return
var apclient = global.get_node("Archipelago")
Steam.setLobbyMemberData(lobby_id, "slot_name", apclient.ap_user)
._on_lobby_joined(lobby_id, permissions, locked, result)
func _update_lobby_members():
._update_lobby_members()
if active_lobby_id == 0:
return
var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id)
for i in range(0, lobby_size):
var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i)
if member_id != player_steam_id and member_id in active_lobby_members:
var slot_name = Steam.getLobbyMemberData(active_lobby_id, member_id, "slot_name")
active_lobby_members[member_id].steam_name = slot_name
|