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extends "res://scripts/doorControl.gd"
func handle_correct():
# TODO: Right now we are just assuming that door shuffle is on.
var apclient = global.get_node("Archipelago")
if apclient.doorIsVanilla(self.get_parent().name + "/" + self.name):
.handle_correct()
func openDoor():
if !ran:
# Basically do the same thing that the base game does.
ran = true
$AnimationPlayer.play("Open")
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