blob: f64f9e294153e48e725624a6e642d7a7707053a5 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
extends "res://scripts/doorControl.gd"
func handle_correct():
var apclient = global.get_node("Archipelago")
if not apclient._door_shuffle or apclient.doorIsVanilla(self.get_parent().name + "/" + self.name):
.handle_correct()
func openDoor():
if !ran:
# Basically do the same thing that the base game does.
ran = true
$AnimationPlayer.play("Open")
|