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path: root/Archipelago/doorControl.gd
blob: f64f9e294153e48e725624a6e642d7a7707053a5 (plain) (blame)
1
pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc
extends "res://scripts/doorControl.gd"


func handle_correct():
	var apclien
ass="w"> if not apclient._door_shuffle or apclient.doorIsVanilla(self.get_parent().name + "/" + self.name): .handle_correct() func openDoor(): if !ran: # Basically do the same thing that the base game does. ran = true $AnimationPlayer.play("Open")