about summary refs log tree commit diff stats
path: root/Archipelago/client.gd
blob: 62f4d71a2dc21ae62280dcb5ede9bb67334fa152 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
extends Node

var ap_server = ""
var ap_user = ""
var ap_pass = ""

const ap_version = {"major": 0, "minor": 4, "build": 0, "class": "Version"}

var _client = WebSocketClient.new()
var _last_state = WebSocketPeer.STATE_CLOSED
var _should_process = false

var _datapackage_checksum = ""
var _item_name_to_id = {}
var _location_name_to_id = {}

const uuid_util = preload("user://maps/Archipelago/vendor/uuid.gd")

var _authenticated = false
var _team = 0
var _slot = 0
var _players = []
var _checked_locations = []
var _slot_data = {}


func _init():
	global._print("Instantiated APClient")

	# Read AP settings from file, if there are any
	var file = File.new()
	if file.file_exists("user://settings/archipelago"):
		file.open("user://settings/archipelago", File.READ)
		var data = file.get_var(true)
		file.close()

		if data.size() > 0:
			ap_server = data[0]
		if data.size() > 1:
			ap_user = data[1]
		if data.size() > 2:
			ap_pass = data[2]
		if data.size() > 3:
			_datapackage_checksum = data[3]
		if data.size() > 4:
			_item_name_to_id = data[4]
		if data.size() > 5:
			_location_name_to_id = data[5]


func _ready():
	_client.connect("connection_closed", self, "_closed")
	_client.connect("connection_error", self, "_closed")
	_client.connect("connection_established", self, "_connected")
	_client.connect("data_received", self, "_on_data")


func _closed(was_clean = false):
	global._print("Closed, clean: " + was_clean)
	_should_process = false
	_authenticated = false


func _connected(_proto = ""):
	global._print("Connected!")


func _on_data():
	var packet = _client.get_peer(1).get_packet()
	global._print("Got data from server: " + packet.get_string_from_utf8())
	var data = JSON.parse(packet.get_string_from_utf8())
	if data.error != OK:
		global._print("Error parsing packet from AP: " + data.error_string)
		return

	for message in data.result:
		var cmd = message["cmd"]
		global._print("Received command: " + cmd)

		if cmd == "RoomInfo":
			if message["datapackage_checksums"].has("Lingo"):
				if _datapackage_checksum != message["datapackage_checksums"]["Lingo"]:
					requestDatapackage()
				else:
					connectToRoom()

		elif cmd == "DataPackage":
			if message["data"]["games"].has("Lingo"):
				var lingo_pkg = message["data"]["games"]["Lingo"]
				_datapackage_checksum = lingo_pkg["checksum"]
				_item_name_to_id = lingo_pkg["item_name_to_id"]
				_location_name_to_id = lingo_pkg["location_name_to_id"]
				saveSettings()

				connectToRoom()

		elif cmd == "Connected":
			_authenticated = true
			_team = message["team"]
			_slot = message["slot"]
			_players = message["players"]
			_checked_locations = message["checked_locations"]
			_slot_data = message["slot_data"]

		elif cmd == "ConnectionRefused":
			global._print("Connection to AP refused")
			global._print(message)


func _process(_delta):
	if _should_process:
		_client.poll()


func saveSettings():
	# Save the AP settings to disk.
	var dir = Directory.new()
	var path = "user://settings"
	if dir.dir_exists(path):
		pass
	else:
		dir.make_dir(path)

	var file = File.new()
	file.open("user://settings/archipelago", File.WRITE)

	var data = [
		ap_server, ap_user, ap_pass, _datapackage_checksum, _item_name_to_id, _location_name_to_id
	]
	file.store_var(data, true)
	file.close()


func connectToServer():
	var url = "ws://" + ap_server
	var err = _client.connect_to_url(url)
	if err != OK:
		global._print("Could not connect to AP: " + err)
		return
	_should_process = true


func sendMessage(msg):
	var payload = JSON.print(msg)
	_client.get_peer(1).set_write_mode(WebSocketPeer.WRITE_MODE_TEXT)
	_client.get_peer(1).put_packet(payload.to_utf8())


func requestDatapackage():
	sendMessage([{"cmd": "GetDataPackage", "games": ["Lingo"]}])


func connectToRoom():
	sendMessage(
		[
			{
				"cmd": "Connect",
				"password": ap_pass,
				"game": "Lingo",
				"name": ap_user,
				"uuid": uuid_util.v4(),
				"version": ap_version,
				"items_handling": 0b111,  # always receive our items
				"tags": [],
				"slot_data": true
			}
		]
	)