extends "res://scripts/teleport.gd" var _unlocked = true func _ready(): var apclient = global.get_node("Archipelago") if apclient._door_shuffle and !apclient.warpIsVanilla(self.get_parent().name + "/" + self.name): if self.get_parent().name == "Teleporter Warps": if apclient._sunwarp_access != apclient.kSUNWARP_ACCESS_NORMAL: _unlocked = false else: _unlocked = false ._ready() func _body_entered(var body): if _unlocked: ._body_entered(body) func unlock_warp(): _unlocked = true