extends "res://scripts/teleport.gd" var _unlocked = true func _ready(): var apclient = global.get_node("Archipelago") if self.get_parent().name == "Teleporter Warps": if apclient._sunwarp_access != apclient.kSUNWARP_ACCESS_NORMAL: _unlocked = false elif apclient._door_shuffle and !apclient.warpIsVanilla(self.get_parent().name + "/" + self.name): _unlocked = false func _body_entered(body): if _unlocked: ._body_entered(body) if body.is_in_group("player"): var apclient = global.get_node("Archipelago") if !apclient._pilgrimage_enabled: global.sunwarp = 1 body.get_node("pivot/camera/sunwarp_background").visible = false func unlock_warp(): _unlocked = true