extends Spatial func _ready(): # Undo the load screen removing our cursor get_tree().get_root().set_disable_input(false) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) # Increase the WebSocket input buffer size so that we can download large # data packages. ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192) # Create the global AP client, if it doesn't already exist. if not global.has_node("Archipelago"): var apclient_script = ResourceLoader.load("user://maps/Archipelago/client.gd") var apclient_instance = apclient_script.new() apclient_instance.name = "Archipelago" global.add_child(apclient_instance) apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd") apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd") apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd") apclient_instance.SCRIPT_multiplayer = load("user://maps/Archipelago/multiplayer.gd") apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd") apclient_instance.SCRIPT_notifier = load("user://maps/Archipelago/notifier.gd") apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd") apclient_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd") var apdata = ResourceLoader.load("user://maps/Archipelago/gamedata.gd") var apdata_instance = apdata.new() apdata_instance.name = "Gamedata" apclient_instance.add_child(apdata_instance) var extradata = ResourceLoader.load("user://maps/Archipelago/extradata.gd") var extradata_instance = extradata.new() extradata_instance.name = "Extradata" apclient_instance.add_child(extradata_instance) # Let's also inject any scripts we need to inject now. installScriptExtension(apclient_instance.SCRIPT_doorControl) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/load.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_eye.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting_scenery.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelLevelSwitch.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelEnd.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/panelInput.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pause_menu.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleport.gd")) installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldTransporter.gd")) var apclient = global.get_node("Archipelago") apclient.connect("client_connected", self, "connectionSuccessful") apclient.connect("could_not_connect", self, "connectionUnsuccessful") apclient.connect("connect_status", self, "connectionStatus") # Populate textboxes with AP settings. self.get_node("Panel/server_box").text = apclient.ap_server self.get_node("Panel/player_box").text = apclient.ap_user self.get_node("Panel/password_box").text = apclient.ap_pass self.get_node("Panel/confusing_box").pressed = apclient.confusify_world self.get_node("Panel/multiplayer_box").pressed = apclient.enable_multiplayer # Show client version. self.get_node("Panel/title").text = "ARCHIPELAGO (%s)" % apclient.my_version # Increase font size in text boxes. var field_font = DynamicFont.new() field_font.font_data = load("res://fonts/CutiveMono_Regular.ttf") field_font.size = 36 self.get_node("Panel/server_box").add_font_override("font", field_font) self.get_node("Panel/player_box").add_font_override("font", field_font) self.get_node("Panel/password_box").add_font_override("font", field_font) # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd func installScriptExtension(childScript: Resource): # Force Godot to compile the script now. # We need to do this here to ensure that the inheritance chain is # properly set up, and multiple mods can chain-extend the same # class multiple times. # This is also needed to make Godot instantiate the extended class # when creating singletons. # The actual instance is thrown away. childScript.new() var parentScript = childScript.get_base_script() var parentScriptPath = parentScript.resource_path global._print("ModLoader: Installing script extension over %s" % parentScriptPath) childScript.take_over_path(parentScriptPath) func connectionStatus(message): var popup = self.get_node("Panel/AcceptDialog") popup.window_title = "Connecting to Archipelago" popup.dialog_text = message popup.popup_exclusive = true popup.get_ok().visible = false popup.popup_centered() func connectionSuccessful(): var apclient = global.get_node("Archipelago") # Switch to LL1 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) global.map = "level1" global.save_file = apclient.getSaveFileName() var _discard = get_tree().change_scene("res://scenes/load_screen.tscn") func connectionUnsuccessful(error_message): self.get_node("Panel/connect_button").disabled = false var popup = self.get_node("Panel/AcceptDialog") popup.window_title = "Could not connect to Archipelago" popup.dialog_text = error_message popup.popup_exclusive = true popup.get_ok().visible = true popup.popup_centered() ='#n66'>66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167