extends Button func _ready(): pass func _connect_pressed(): self.disabled = true var apclient = global.get_node("Archipelago") apclient.ap_server = self.get_parent().get_node("server_box").text apclient.ap_user = self.get_parent().get_node("player_box").text apclient.ap_pass = self.get_parent().get_node("password_box").text apclient.confusify_world = self.get_parent().get_node("confusing_box").pressed apclient.enable_multiplayer = self.get_parent().get_node("multiplayer_box").pressed apclient.track_player = self.get_parent().get_node("position_box").pressed apclient.saveSettings() apclient.connectToServer() func _back_pressed(): var apclient = global.get_node("Archipelago") apclient.disconnect_from_ap() fader._fade_start("main_menu")