extends "res://scripts/player.gd" var _oldpos = Vector3(0, -200, 0) func _ready(): _oldpos = translation _oldpos.y = 0 var apclient = global.get_node("Archipelago") if apclient.track_player: var tracking_timer = Timer.new() tracking_timer.name = "TrackingTimer" tracking_timer.wait_time = 5.0 add_child(tracking_timer) tracking_timer.connect("timeout", self, "_tick_tracking") tracking_timer.start() func _tick_tracking(): var newpos = translation newpos.y = 0 if newpos != _oldpos && newpos.distance_to(_oldpos) > 10: _oldpos = newpos var apclient = global.get_node("Archipelago") apclient.setValue("PlayerPos", {"x": int(_oldpos.x), "z": int(_oldpos.z)}) func _solving(): ._solving() var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects") effects_node.enter_solve_mode() func _solvingEnd(): ._solvingEnd() var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects") effects_node.exit_solve_mode() func _unhandled_input(event): ._unhandled_input(event) if event is InputEventKey: if event.pressed and event.scancode == KEY_P: var effects_node = get_tree().get_root().get_node("Spatial/AP_Effects") effects_node.skip_puzzle()