extends "res://scripts/painting_scenery.gd" func _answer_correct(): var apclient = global.get_node("Archipelago") if not apclient._door_shuffle or apclient.paintingIsVanilla(self.name): ._answer_correct() func movePainting(): ._answer_correct() func _looked_at(var body, var painting): ._looked_at(body, painting) if body.is_in_group("player") && (painting.get_name() == self.get_name()): var apclient = global.get_node("Archipelago") if !apclient._pilgrimage_allows_paintings: global.sunwarp = 1 body.get_node("pivot/camera/sunwarp_background").visible = false