extends "res://scripts/multiplayer.gd" func _request_lobby_list(): var apclient = global.get_node("Archipelago") Steam.addRequestLobbyListStringFilter( "archipelago", apclient._seed, Steam.LOBBY_COMPARISON_EQUAL ) ._request_lobby_list() func _on_lobby_created(result: int, lobby_id: int) -> void: if result != Steam.RESULT_OK: return var apclient = global.get_node("Archipelago") var _ignore = Steam.setLobbyData(lobby_id, "archipelago", apclient._seed) ._on_lobby_created(result, lobby_id)