extends "res://scripts/multiplayer.gd" func _request_lobby_list(): var apclient = global.get_node("Archipelago") Steam.addRequestLobbyListStringFilter( "archipelago", apclient._seed, Steam.LOBBY_COMPARISON_EQUAL ) ._request_lobby_list() func _on_lobby_created(result: int, lobby_id: int) -> void: if result != Steam.RESULT_OK: return var apclient = global.get_node("Archipelago") var _ignore = Steam.setLobbyData(lobby_id, "archipelago", apclient._seed) ._on_lobby_created(result, lobby_id) func _on_lobby_joined(lobby_id: int, permissions: int, locked: bool, result: int) -> void: if result != Steam.RESULT_OK: return var apclient = global.get_node("Archipelago") Steam.setLobbyMemberData(lobby_id, "slot_name", apclient.ap_user) ._on_lobby_joined(lobby_id, permissions, locked, result) func _update_lobby_members(): ._update_lobby_members() if active_lobby_id == 0: return var lobby_size: int = Steam.getNumLobbyMembers(active_lobby_id) for i in range(0, lobby_size): var member_id: int = Steam.getLobbyMemberByIndex(active_lobby_id, i) if member_id != player_steam_id and member_id in active_lobby_members: var slot_name = Steam.getLobbyMemberData(active_lobby_id, member_id, "slot_name") active_lobby_members[member_id].steam_name = slot_name