extends Node var panel_mapping = [] var painting_mapping = [] var steady_mapping = [] var gen_seed var is_set_seed = false var _gen_forms var _gen_paintings var _gen_wanderlust var _gen_addition var _gen_walls var _gen_combos var _answer_by_id var _answers_by_type var _answers_by_length var _puzzle_by_id var _rng var _flags = 0 var _total_generated = 0 var _hint_by_path = {} var _answer_by_path = {} var _painting_puzzles = [] var _chain_cache = {} var _short_answer_length = 4 var _unique_pool = "" var _answers_by_unique_pool = {} var _needs_reuse = [] var _possible_reuse = [] var _cur_panel = "" const kOrangeMiddle = -2 const kWhiteMiddle = -1 const kWhiteTop = 0 const kWhiteBottom = 1 const kYellowTop = 2 const kYellowMiddle = 3 const kBlackTop = 4 const kBlackMiddle = 5 const kBlackBottom = 6 const kDoubleBlackBottom = 7 const kRedTop = 8 const kRedMiddle = 9 const kRedBottom = 10 const kBlueTop = 11 const kBlueMiddle = 12 const kBlueBottom = 13 const kPurpleTop = 14 const kPurpleMiddle = 15 const kColorIs = 16 const kPuzzleTypes = [ kWhiteMiddle, kWhiteTop, kWhiteBottom, kYellowTop, kYellowMiddle, kBlackTop, kBlackMiddle, kBlackBottom, kDoubleBlackBottom, kRedTop, kRedMiddle, kRedBottom, kBlueTop, kBlueMiddle, kBlueBottom, kPurpleTop, kPurpleMiddle, kColorIs ] const kMustReuseAnswer = 1 const kObscureHint = 2 const kShortAnswer = 4 const kForcePalindrome = 8 signal generator_status func _init(gen_puzzles): _gen_forms = gen_puzzles[0] _gen_paintings = gen_puzzles[1] _gen_wanderlust = gen_puzzles[2] _gen_addition = gen_puzzles[3] _gen_walls = gen_puzzles[4] _gen_combos = gen_puzzles[5] func generate(chosen_seed): emit_signal("generator_status", "Generating puzzles...") _flags = 0 _total_generated = 0 # Seed the random number generator. if chosen_seed == "": var seed_rng = RandomNumberGenerator.new() seed_rng.randomize() gen_seed = seed_rng.randi_range(0, 999999) is_set_seed = false else: gen_seed = int(chosen_seed) is_set_seed = true _rng = RandomNumberGenerator.new() _rng.seed = gen_seed # Create some helpful indexes. _answer_by_id = [] _answers_by_type = {} _answers_by_length = {} _puzzle_by_id = [] _hint_by_path = {} _answer_by_path = {} _painting_puzzles = _gen_paintings var openable_answers = [] for puzzle_type in kPuzzleTypes: _answers_by_type[puzzle_type] = [] var puzzle_id = 0 for puzzle in _gen_forms: _answers_by_type[kWhiteMiddle].append(puzzle_id) match typeof(puzzle): TYPE_ARRAY: _answer_by_id.append(puzzle[0]) if not _answers_by_length.has(puzzle[0].length()): _answers_by_length[puzzle[0].length()] = [] _answers_by_length[puzzle[0].length()].append(puzzle_id) _puzzle_by_id.append(puzzle) for puzzle_type in puzzle[1].keys(): _answers_by_type[puzzle_type].append(puzzle_id) if ( puzzle[1].has(kYellowMiddle) and puzzle[1].has(kBlackBottom) and puzzle[1].has(kRedMiddle) and puzzle[1].has(kBlueMiddle) and puzzle[1].has(kPurpleMiddle) ): openable_answers.append(puzzle_id) TYPE_STRING: _answer_by_id.append(puzzle) if not _answers_by_length.has(puzzle.length()): _answers_by_length[puzzle.length()] = [] _answers_by_length[puzzle.length()].append(puzzle_id) _puzzle_by_id.append([puzzle, []]) puzzle_id += 1 # Choose the answer for the OPEN panels. # There is a hedge maze OPEN but we can't randomize those yet. var open_answer_id = _pickRandom(openable_answers) _setUniquePool("agreeable") _setPanel( "Antonym Room/Panel_close_open", _pickRandom(_puzzle_by_id[open_answer_id][1][kBlackBottom]), open_answer_id ) _setUniquePool("seeker") _setFlag(kObscureHint) _setPanel("Heteronym Room/Panel_entrance_entrance", open_answer_id, open_answer_id) _clearFlag(kObscureHint) _setUniquePool("traveled") _setPanel("Synonym Room/Panel_open_open", open_answer_id, open_answer_id) _setUniquePool("discerning") _setPanel( "Sun Room/Panel_nope_open", _pickRandom(_puzzle_by_id[open_answer_id][1][kYellowMiddle]), open_answer_id ) _setUniquePool("bold") _setPanel( "Truncate Room/Panel_unopened_open", _pickRandom(_puzzle_by_id[open_answer_id][1][kRedMiddle]), open_answer_id ) _setUniquePool("undeterred") _setPanel( "Blue Room/Panel_pen_open", _pickRandom(_puzzle_by_id[open_answer_id][1][kBlueMiddle]), open_answer_id ) _setUniquePool("initiated") _setPanel( "Rhyme Room/Panel_locked_knocked", _pickRandom(_puzzle_by_id[open_answer_id][1][kPurpleMiddle]), open_answer_id ) _setUniquePool("scientific") _setPanel("Chemistry Room/Panel_open", open_answer_id, open_answer_id) _setPanel( "Chemistry Room/Panel_close", _pickRandom(_puzzle_by_id[open_answer_id][1][kBlackBottom]), open_answer_id ) _setUniquePool("agreeable") _gSingle("Antonym Room/Panel_retool_looter", kBlackMiddle) _gSingle("Antonym Room/Panel_drawer_reward", kBlackMiddle) _gSingle("Antonym Room/Panel_stressed_desserts", kBlackMiddle) _gSingle("Antonym Room/Panel_star_rats", kBlackMiddle) _setUniquePool("seeker") #_setFlag(kObscureHint) _gSingle("Heteronym Room/Panel_bear_bear", kWhiteMiddle) _gSingle("Heteronym Room/Panel_bow_bow", kWhiteMiddle) _gSingle("Heteronym Room/Panel_does_does", kWhiteMiddle) _gDouble("Heteronym Room/Panel_mine_mine", "Heteronym Room/Panel_mine_mine_2", kWhiteMiddle) _gDouble( "Heteronym Room/Panel_mobile_mobile", "Heteronym Room/Panel_mobile_mobile_2", kWhiteMiddle ) _gStack2( "Heteronym Room/Panel_desert_dessert", kWhiteTop, "Heteronym Room/Panel_desert_desert", kWhiteMiddle ) _gStack2("Heteronym Room/Panel_sow_so", kWhiteTop, "Heteronym Room/Panel_sow_sow", kWhiteMiddle) #_clearFlag(kObscureHint) _setUniquePool("tenacious") _gSingle("Palindrome Room/Panel_slaughter_laughter", kRedMiddle) _gSingle("Palindrome Room/Panel_dread_dead", kRedMiddle) _gSingle("Palindrome Room/Panel_massacred_sacred", kRedMiddle) _gSingle("Palindrome Room/Panel_decay_day", kRedMiddle) _setFlag(kForcePalindrome) _gSingle("Palindrome Room/Panel_solos_solos", kWhiteMiddle) _gSingle("Palindrome Room/Panel_racecar_racecar", kWhiteMiddle) _gSingle("Palindrome Room/Panel_level_level", kWhiteMiddle) _gCopyHidden("Palindrome Room/Panel_solos_solos", "Palindrome Room/Panel_solos_solos_2") _gCopyHidden("Palindrome Room/Panel_racecar_racecar", "Palindrome Room/Panel_racecar_racecar_2") _gCopyHidden("Palindrome Room/Panel_level_level", "Palindrome Room/Panel_level_level_2") _clearFlag(kForcePalindrome) _setUniquePool("discerning") _gSingle("Sun Room/Panel_hits_this", kYellowMiddle) _gSingle("Sun Room/Panel_adder_dread", kYellowMiddle) _gSingle("Sun Room/Panel_laughters_slaughter", kYellowMiddle) _gSingle("Sun Room/Panel_rat_art", kYellowMiddle) _gSingle("Sun Room/Panel_dusty_study", kYellowMiddle) _gSingle("Sun Room/Panel_state_taste", kYellowMiddle) _gSingle("Sun Room/Panel_react_trace", kYellowMiddle) _gSingle("Sun Room/Panel_seam_same", kYellowMiddle) _gDouble("Sun Room/Panel_warred_drawer", "Sun Room/Panel_redraw_drawer", kYellowMiddle) _gDouble("Sun Room/Panel_stone_notes", "Sun Room/Panel_onset_notes", kYellowMiddle) _gDouble("Sun Room/Panel_arts_star", "Sun Room/Panel_tsar_star", kYellowMiddle) _gDouble("Sun Room/Panel_dear_read", "Sun Room/Panel_dare_read", kYellowMiddle) _setUniquePool("bearer") _setFlag(kShortAnswer) _short_answer_length = 6 _gChain("Cross Room/Panel_part_rap", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_heart_tar", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_smile_lime", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_snow_won", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_warts_star", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_pots_top", [kYellowMiddle, kRedMiddle]) _gChain("Cross Room/Panel_silent_list", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_silent_list_2", [kYellowMiddle, kRedMiddle]) _gChain("Cross Room/Panel_tent_net", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_peace_ape", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_space_cape", [kRedMiddle, kYellowMiddle]) _gChain("Cross Room/Panel_bowl_low", [kRedMiddle, kYellowMiddle]) _clearFlag(kShortAnswer) _setUniquePool("bold") _gSingle("Truncate Room/Panel_sushi_hi", kRedMiddle) _gSingle("Truncate Room/Panel_thistle_this", kRedMiddle) _gDouble("Truncate Room/Panel_undead_dead", "Truncate Room/Panel_deadline_dead", kRedMiddle) _gDouble("Truncate Room/Panel_landmass_mass", "Truncate Room/Panel_massacred_mass", kRedMiddle) _gSingle("Challenge Room/Panel_welcome_welcome", kWhiteMiddle) _writePanel("Entry Room/Panel_return_return", "%s back" % _answer_by_path["Challenge Room/Panel_welcome_welcome"], "%s back" % _answer_by_path["Challenge Room/Panel_welcome_welcome"]) _setUniquePool("steady") _gSteady("Rock Room/Panel_limelight_lime", kRedMiddle) _gSteady("Rock Room/Panel_blue_blueberry", kBlueMiddle) _gSteady("Rock Room/Panel_lump_plum", kYellowMiddle) _gSteady("Rock Room/Panel_hairy_cherry", kBlueTop) _gSteady("Rock Room/Panel_blue_orange", kBlackBottom) _gSteady("Rock Room/Panel_melon_lemon", kYellowMiddle) _gSteady("Rock Room/Panel_herald_emerald", kPurpleMiddle) _gSteady("Rock Room/Panel_sap_sapphire", kBlueMiddle) _gSteady("Rock Room/Panel_thistle_amethyst", kPurpleTop) _gSteady("Rock Room/Panel_bury_ruby", kYellowMiddle) _gSteady("Rock Room/Panel_antechamber_amber", kRedMiddle) _gSteady("Rock Room/Panel_top_topaz", kBlueMiddle) _gSteady("Rock Room/Panel_lielack_lilac", kWhiteTop) _gSteady("Rock Room/Panel_soar_rose", kBlackTop) _gSteady("Rock Room/Panel_incarnation_carnation", kRedMiddle) _gSteady("Rock Room/Panel_sun_sunflower", kBlueMiddle) _clearUniquePool() _gPaired("Shuffle Room/Panel_sword_words", "Shuffle Room/Panel_words_sword", kYellowMiddle) _gPaired("Shuffle Room/Panel_turn_runt", "Shuffle Room/Panel_turn_runt2", kYellowMiddle) _gPaired("Shuffle Room/Panel_lost_lots", "Shuffle Room/Panel_lost_slot", kYellowMiddle) _gDouble("Shuffle Room/Panel_amen_mean", "Shuffle Room/Panel_name_mean", kYellowMiddle) _gSingle("Shuffle Room/Panel_eyes_see_shuffle", kYellowMiddle) _gSingle("Shuffle Room/Panel_behind", kYellowMiddle) _gPaired("Shuffle Room/Panel_left_left", "Shuffle Room/Panel_right_right", kWhiteMiddle) _gSingle("Shuffle Room/Panel_middle_middle", kWhiteMiddle) _gCopy("Shuffle Room/Panel_left_left", "Shuffle Room/Panel_left_left_2") _gCopy("Shuffle Room/Panel_right_right", "Shuffle Room/Panel_right_right_2") _gCopy("Shuffle Room/Panel_middle_middle", "Shuffle Room/Panel_middle_middle_2") _gSingle("Shuffle Room/Panel_shortcuts", kYellowMiddle) _gSingle("Shuffle Room/Panel_tower", kYellowMiddle) _gPaired("Shuffle Room/Panel_far_far", "Shuffle Room/Panel_near_near", kWhiteMiddle) _gSingle("Maze Room/Panel_reflow_flower", kYellowMiddle) _gSingle("Appendix Room/Panel_rat_tar", kBlackMiddle) _gSingle("Painting Room/Panel_eon_one", kYellowMiddle) _gSingle("Painting Room/Panel_to_two", kRedMiddle) _setFlag(kShortAnswer) _short_answer_length = 4 _gSingle("Painting Room/Panel_an_many", kBlueMiddle) _gSingle("Painting Room/Panel_may_many", kBlueMiddle) _gSingle("Painting Room/Panel_any_many", kBlueMiddle) _gSingle("Painting Room/Panel_man_many", kBlueMiddle) _clearFlag(kShortAnswer) _gSingle("Painting Room/Panel_runts_turns", kYellowMiddle) _gOrangeAddition("Painting Room/Panel_send_use_turns") _gOrangeWord("Painting Room/Panel_trust_06890") _gOrangeNumber("Painting Room/Panel_06890_trust") _writePanel("Painting Room/Panel_order_onepathmanyturns", "order", "%s road %s %s" % [_answer_by_path["Painting Room/Panel_eon_one"], _answer_by_path["Painting Room/Panel_any_many"], _answer_by_path["Painting Room/Panel_send_use_turns"]]) _gStack2("Ceiling Room/Panel_blue_top_1", kBlueTop, "Ceiling Room/Panel_red_bot_1", kRedBottom) _gStack2( "Ceiling Room/Panel_red_mid_2", kRedMiddle, "Ceiling Room/Panel_blue_bot_2", kBlueBottom ) _gStack2( "Ceiling Room/Panel_blue_mid_3", kBlueMiddle, "Ceiling Room/Panel_red_bot_3", kRedBottom ) _gStack2("Ceiling Room/Panel_red_top_4", kRedTop, "Ceiling Room/Panel_blue_mid_4", kBlueMiddle) _gStack2( "Ceiling Room/Panel_yellow_top_5", kYellowTop, "Ceiling Room/Panel_blue_bot_5", kBlueBottom ) _gStack2( "Ceiling Room/Panel_blue_top_6", kBlueTop, "Ceiling Room/Panel_yellow_mid_6", kYellowMiddle ) # gen_.GeneratePanelStack("", {}, "Panel_blue_mid_7", kBlue, "Panel_yellow_bot_7", kYellow); _gStack2( "Ceiling Room/Panel_yellow_mid_8", kYellowMiddle, "Ceiling Room/Panel_black_bot_8", kBlackBottom ) # gen_.GeneratePanelStack("Panel_black_top_9", kBlack, "", {}, "Panel_yellow_bot_9", kYellow); _gStack2( "Ceiling Room/Panel_yellow_top_10", kYellowTop, "Ceiling Room/Panel_black_bot_10", kBlackBottom ) _gStack2( "Ceiling Room/Panel_black_top_11", kBlackTop, "Ceiling Room/Panel_yellow_mid_11", kYellowMiddle ) _gStack2( "Ceiling Room/Panel_black_top_12", kBlackTop, "Ceiling Room/Panel_red_bot_12", kRedBottom ) _gStack2( "Ceiling Room/Panel_red_top_13", kRedTop, "Ceiling Room/Panel_black_bot_13", kBlackBottom ) _gStack2( "Ceiling Room/Panel_black_mid_14", kBlackMiddle, "Ceiling Room/Panel_red_bot_14", kRedBottom ) _gStack2( "Ceiling Room/Panel_black_top_15", kBlackTop, "Ceiling Room/Panel_red_mid_15", kRedMiddle ) #gen_.GenerateSinglePanel("Panel_answer_1", kBottom, kRed); #_gSingle("Ceiling Room/Panel_answer_2", kBlackTop) _writePanel("Ceiling Room/Panel_answer_1", "article", "the") _writePanel("Ceiling Room/Panel_answer_2", "paints", "art") _setFlag(kShortAnswer) _short_answer_length = 4 _gSingle("Ceiling Room/Panel_answer_3", kBlueMiddle) _clearFlag(kShortAnswer) _gSingle("Ceiling Room/Panel_answer_4", kBlackTop) _writePanel("Countdown Panels/Panel_artistic_artistic", "", "the art %s %s" % [_answer_by_path["Ceiling Room/Panel_answer_3"], _answer_by_path["Ceiling Room/Panel_answer_4"]]) _gExactLength("Backside Room/Panel_one_one", kWhiteMiddle, 1) _gExactLength("Backside Room/Panel_two_two", kWhiteMiddle, 2) _gExactLength("Backside Room/Panel_two_two_2", kWhiteMiddle, 2) _gExactLength("Backside Room/Panel_three_three", kWhiteMiddle, 3) _gExactLength("Backside Room/Panel_three_three_2", kWhiteMiddle, 3) _gExactLength("Backside Room/Panel_three_three_3", kWhiteMiddle, 3) _gSingle("Color Arrow Room/Panel_red_near", kWhiteMiddle) _gSingle("Color Arrow Room/Panel_blue_near", kWhiteMiddle) _gSingle("Color Arrow Room/Panel_yellow_near", kWhiteMiddle) _gSingle("Color Arrow Room/Panel_orange_near", kWhiteMiddle) _gSingle("Color Arrow Room/Panel_purple_near", kWhiteMiddle) _gSingle("Color Arrow Room/Panel_green_near", kWhiteMiddle) _gCopy("Color Arrow Room/Panel_red_near", "Color Arrow Room/Panel_red_afar") _gCopy("Color Arrow Room/Panel_blue_near", "Color Arrow Room/Panel_blue_afar") _gCopy("Color Arrow Room/Panel_yellow_near", "Color Arrow Room/Panel_yellow_afar") _gCopy("Color Arrow Room/Panel_orange_near", "Color Arrow Room/Panel_orange_afar") _gCopy("Color Arrow Room/Panel_purple_near", "Color Arrow Room/Panel_purple_afar") _gCopy("Color Arrow Room/Panel_green_near", "Color Arrow Room/Panel_green_afar") #painting_mapping.append(["colors_painting", "hatkirby"]) _gOrangeNumber("Orange Room/Panel_lust") _gOrangeNumber("Orange Room/Panel_read") _gOrangeNumber("Orange Room/Panel_sew") _gOrangeNumber("Orange Room/Panel_dead") _gOrangeNumber("Tower Room/Panel_834283054_undaunted") _gOrangeWord("Orange Room/Panel_learn") _gOrangeWord("Orange Room/Panel_dust") _gOrangeWord("Orange Room/Panel_star") _gOrangeWord("Orange Room/Panel_wander") _gOrangeWord("Tower Room/Panel_wanderlust_1234567890") _gOrangeAddition("Tower Room/Panel_dads_ale_dead_1") _gOrangeAddition("Tower Room/Panel_art_art_eat_2") _gOrangeAddition("Tower Room/Panel_deer_wren_rats_3") _gOrangeAddition("Tower Room/Panel_learns_unsew_unrest_4") _gOrangeAddition("Tower Room/Panel_drawl_runs_enter_5") _gOrangeAddition("Tower Room/Panel_reads_rust_lawns_6") _gOrangeAddition("Tower Room/Panel_waded_wee_warts_7") _gPaintingPuzzle("Panel Room/Panel_painting_flower", "flower_painting_gray") _gPaintingPuzzle("Panel Room/Panel_painting_eye", "eye_painting_gray") _gPaintingPuzzle("Panel Room/Panel_painting_snowman", "snowman_painting_gray") _gPaintingPuzzle("Panel Room/Panel_painting_owl", "owl_painting_gray") _gPaintingPuzzle("Panel Room/Panel_painting_panda", "panda_painting_gray") _gStack2("Open Areas/Panel_angered_enraged", kYellowMiddle, "", kWhiteBottom) _gStack2("Open Areas/Panel_vote_veto", kYellowMiddle, "", kBlackBottom) #_setFlag(kObscureHint) _gSingle("Entry Room/Panel_forward_forward", kWhiteMiddle) _gSingle("Entry Room/Panel_between_between", kWhiteMiddle) _gSingle("Entry Room/Panel_backward_backward", kWhiteMiddle) _gPaired("Symmetry Room/Panel_leaf_feel", "Symmetry Room/Panel_feel_leaf", kBlackTop) _gPaired("Symmetry Room/Panel_warts_straw", "Symmetry Room/Panel_straw_warts", kBlackMiddle) _gPaired("Symmetry Room/Panel_near_far", "Symmetry Room/Panel_far_near", kBlackBottom) _gPaired("Symmetry Room/Panel_left_right", "Symmetry Room/Panel_right_left", kBlackBottom) _gSingle("Shuffle Room/Panel_theeyes_theeyes", kWhiteMiddle) _gSingle("Shuffle Room/Panel_crossroads_crossroads", kWhiteMiddle) _gSingle("Shuffle Room/Panel_corner_corner", kWhiteMiddle) _gSingle("Shuffle Room/Panel_hollow_hollow", kWhiteMiddle) _gSingle("Maze Room/Panel_trace_trace", kWhiteMiddle) _gSingle("Appendix Room/Panel_deadend_deadend", kWhiteMiddle) _gSingle("Appendix Room/Panel_lies_lies", kWhiteMiddle) _gSingle("Cross Room/Panel_shortcut_shortcut", kWhiteMiddle) _gSingle("Double Room/Panel_leap_leap", kWhiteMiddle) _gPaired("Appendix Room/Panel_left_left", "Appendix Room/Panel_right_right", kWhiteMiddle) _gSingle("Hallway Room/Panel_hollow_hollow", kWhiteMiddle) _gSingle("Hallway Room/Panel_out_out", kWhiteMiddle) _gSingle("Open Areas/Panel_staircase", kWhiteMiddle) _gSingle("Open Areas/Panel_smile_smile", kWhiteMiddle) _gSingle("Open Areas/Panel_undistracted", kWhiteMiddle) _gSingle("Open Areas/Panel_stargazer_stargazer", kWhiteMiddle) _gSingle("Backside Room/Panel_backside_1", kWhiteMiddle) _gSingle("Backside Room/Panel_backside_2", kWhiteMiddle) _gSingle("Backside Room/Panel_backside_3", kWhiteMiddle) _gSingle("Backside Room/Panel_backside_4", kWhiteMiddle) _gSingle("Backside Room/Panel_backside_5", kWhiteMiddle) _gSingle("Backside Room/Panel_farther_far", kRedMiddle) _gSingle("Backside Room/Panel_first_first", kWhiteMiddle) _gSingle("Backside Room/Panel_second_second", kWhiteMiddle) _gSingle("Backside Room/Panel_third_third", kWhiteMiddle) _gSingle("Backside Room/Panel_fourth_fourth", kWhiteMiddle) _gSingle("Backside Room/Panel_paranoid_paranoid", kWhiteMiddle) _gPaired("Backside Room/Panel_salt_pepper", "Backside Room/Panel_pepper_salt", kBlackBottom) _gExactLength("Backside Room/Panel_four_four", kWhiteMiddle, 4) _gExactLength("Backside Room/Panel_four_four_2", kWhiteMiddle, 4) _gExactLength("Backside Room/Panel_four_four_3", kWhiteMiddle, 4) _gExactLength("Backside Room/Panel_four_four_4", kWhiteMiddle, 4) _gExactLength("Backside Room/Panel_five_five", kWhiteMiddle, 5) _gExactLength("Backside Room/Panel_five_five_2", kWhiteMiddle, 5) _gExactLength("Backside Room/Panel_five_five_3", kWhiteMiddle, 5) _gExactLength("Backside Room/Panel_five_five_4", kWhiteMiddle, 5) _gExactLength("Backside Room/Panel_five_five_5", kWhiteMiddle, 5) _gExactLength("Backside Room/Panel_six_six", kWhiteMiddle, 6) _gExactLength("Backside Room/Panel_six_six_2", kWhiteMiddle, 6) _gExactLength("Backside Room/Panel_six_six_3", kWhiteMiddle, 6) _gExactLength("Backside Room/Panel_six_six_4", kWhiteMiddle, 6) _gExactLength("Backside Room/Panel_six_six_5", kWhiteMiddle, 6) _gExactLength("Backside Room/Panel_six_six_6", kWhiteMiddle, 6) _gExactLength("Backside Room/Panel_seven_seven", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_seven_seven_2", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_seven_seven_3", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_seven_seven_4", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_seven_seven_5", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_seven_seven_6", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_seven_seven_7", kWhiteMiddle, 7) _gExactLength("Backside Room/Panel_eight_eight", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_2", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_3", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_4", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_5", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_6", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_7", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_eight_eight_8", kWhiteMiddle, 8) _gExactLength("Backside Room/Panel_nine_nine", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_2", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_3", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_4", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_5", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_6", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_7", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_8", kWhiteMiddle, 9) _gExactLength("Backside Room/Panel_nine_nine_9", kWhiteMiddle, 9) #_clearFlag(kObscureHint) if _needs_reuse.size() > 0: print("Generation failed; the following words need to be reused:") for word_id in _needs_reuse: print(_answer_by_id[word_id]) print("Generated!") for puzzle in panel_mapping: print("%s: %s? %s!" % puzzle) func apply(scene): var panels_parent = scene.get_node("Panels") var found_panels = [] for puzzle in panel_mapping: var panel = panels_parent.get_node(puzzle[0]) panel.text = puzzle[1] panel.answer = puzzle[2] found_panels.append(puzzle[0]) for panel_group in panels_parent.get_children(): for panel_panel in panel_group.get_children(): var relpath = String(panels_parent.get_path_to(panel_panel)) if !found_panels.has(relpath): print("Unrandomized: %s" % relpath) for mapping in painting_mapping: var scene_path = "res://nodes/paintings/%s.tscn" % mapping[1] var painting_scene = load(scene_path) var new_painting = painting_scene.instance() new_painting.set_name("%s_new" % mapping[0]) var old_painting = scene.get_node("Decorations/Paintings").get_node(mapping[0]) new_painting.translation = old_painting.translation new_painting.rotation = old_painting.rotation scene.get_node("Decorations/Paintings").add_child(new_painting) old_painting.queue_free() # Randomize THE COLORFUL - WALLS var gridmap = scene.get_node("GridMap") var mesh_library = gridmap.mesh_library var mapvec1 = gridmap.world_to_map(gridmap.to_local(Vector3(-14.5, 0, -95.5))) var mapvec2 = gridmap.world_to_map(gridmap.to_local(Vector3(-9.5, 6.5, -84.5))) var mapvec_ex = gridmap.world_to_map(gridmap.to_local(Vector3(-10.5, 0.5, -86.5))) var walls_puzzle = _pickRandom(_gen_walls) var mesh_item = mesh_library.find_item_by_name(walls_puzzle[1]) for x in range(mapvec1.x, mapvec2.x + 1): for y in range(mapvec1.y, mapvec2.y + 1): for z in range(mapvec1.z, mapvec2.z + 1): if gridmap.get_cell_item(x,y,z) != GridMap.INVALID_CELL_ITEM: gridmap.set_cell_item(x, y, z, mesh_item) gridmap.set_cell_item(mapvec_ex.x, mapvec_ex.y, mapvec_ex.z, mesh_library.find_item_by_name("MeshInstance2")) scene.get_node("Doors/Doorway Room Doors/Door_green/Hinge/MeshInstance").set_surface_material(0, mesh_library.get_item_mesh(mesh_item).surface_get_material(0)) var walls_puzzle_node = panels_parent.get_node("Doorways Room/Panel_path_i") walls_puzzle_node.answer = walls_puzzle[0] # Randomize ceilings of The Steady var ceilings = [ [71.5, 98.5], [64.5, 98.5], [57.5, 98.5], [50.5, 98.5], [43.5, 98.5], [36.5, 98.5], [71.5, 91.5], [64.5, 91.5], [57.5, 91.5], [50.5, 91.5], [43.5, 91.5], [36.5, 91.5], [57.5, 84.5], [50.5, 84.5], [43.5, 84.5], [36.5, 84.5] ] for i in range(0, 16): var color_mesh = mesh_library.find_item_by_name(steady_mapping[i]) var ceilingvec1 = gridmap.world_to_map(gridmap.to_local(Vector3(ceilings[i][0], 5.5, ceilings[i][1]))) for x in range(ceilingvec1.x - 4, ceilingvec1.x + 1): for z in range(ceilingvec1.z - 4, ceilingvec1.z + 1): gridmap.set_cell_item(x, ceilingvec1.y, z, color_mesh) func _pickRandom(set): if set.size() == 0: print("This is a problem: %s" % _cur_panel) var id = _rng.randi_range(0, set.size() - 1) return set[id] func _setFlag(flag): _flags |= flag func _clearFlag(flag): _flags &= ~flag func _isFlag(flag): return (_flags & flag) > 0 func _setUniquePool(pool): _unique_pool = pool if not _answers_by_unique_pool.has(_unique_pool): _answers_by_unique_pool[_unique_pool] = [] func _clearUniquePool(): _unique_pool = "" func _gSingle(panel_path, puzzle_type): _cur_panel = panel_path if puzzle_type == kWhiteMiddle: var word_choices = _filterBestPuzzles(_answers_by_type[kWhiteMiddle]) var answer_id = _pickRandom(word_choices) _setPanel(panel_path, answer_id, answer_id) else: var puzzle_choices = _filterBestPuzzles(_answers_by_type[puzzle_type]) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel_path) else: var answer_id = _pickRandom(puzzle_choices) var hint_choices = _puzzle_by_id[answer_id][1][puzzle_type] var hint_id = _pickRandom(hint_choices) _setPanel(panel_path, hint_id, answer_id) func _gDouble(panel1_path, panel2_path, puzzle_type): _cur_panel = panel1_path if puzzle_type == kWhiteMiddle: var word_choices = _filterBestPuzzles(_answers_by_type[kWhiteMiddle]) var answer_id = _pickRandom(word_choices) _setPanel(panel1_path, answer_id, answer_id) _setPanel(panel2_path, answer_id, answer_id) else: var pre_choices = _filterBestPuzzles(_answers_by_type[puzzle_type]) var puzzle_choices = [] for word_id in pre_choices: if _puzzle_by_id[word_id][1][puzzle_type].size() > 1: puzzle_choices.append(word_id) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel1_path) else: var answer_id = _pickRandom(puzzle_choices) var hint_choices = _puzzle_by_id[answer_id][1][puzzle_type].duplicate() var hint1_id = _pickRandom(hint_choices) hint_choices.erase(hint1_id) var hint2_id = _pickRandom(hint_choices) _setPanel(panel1_path, hint1_id, answer_id) _setPanel(panel2_path, hint2_id, answer_id) func _gQuadruple(panel1_path, panel2_path, panel3_path, panel4_path, puzzle_type): _cur_panel = panel1_path var pre_choices = _filterBestPuzzles(_answers_by_type[puzzle_type]) var puzzle_choices = [] for word_id in pre_choices: if _puzzle_by_id[word_id][1][puzzle_type].size() > 3: puzzle_choices.append(word_id) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel1_path) else: var answer_id = _pickRandom(puzzle_choices) var hint_choices = _puzzle_by_id[answer_id][1][puzzle_type].duplicate() var hint1_id = _pickRandom(hint_choices) hint_choices.erase(hint1_id) var hint2_id = _pickRandom(hint_choices) hint_choices.erase(hint2_id) var hint3_id = _pickRandom(hint_choices) hint_choices.erase(hint3_id) var hint4_id = _pickRandom(hint_choices) _setPanel(panel1_path, hint1_id, answer_id) _setPanel(panel2_path, hint2_id, answer_id) _setPanel(panel3_path, hint3_id, answer_id) _setPanel(panel4_path, hint4_id, answer_id) func _gPaired(panel1_path, panel2_path, puzzle_type): _cur_panel = panel1_path var needed_type = puzzle_type if puzzle_type == kWhiteMiddle: needed_type = kBlackBottom var puzzle_choices = _filterBestPuzzles(_answers_by_type[needed_type]) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel1_path) else: var answer_id = _pickRandom(puzzle_choices) var hint_choices = _puzzle_by_id[answer_id][1][needed_type] var hint_id = _pickRandom(hint_choices) if puzzle_type == kWhiteMiddle: _setPanel(panel1_path, hint_id, hint_id) _setPanel(panel2_path, answer_id, answer_id) else: _setPanel(panel1_path, hint_id, answer_id) _setPanel(panel2_path, answer_id, hint_id) func _gStack2(panel1_path, puzzle_type1, panel2_path, puzzle_type2): _cur_panel = panel1_path if puzzle_type1 == kWhiteMiddle or puzzle_type2 == kWhiteMiddle: if puzzle_type1 == kWhiteMiddle: _gSingle(panel2_path, puzzle_type2) _gCopyAnswer(panel2_path, panel1_path) else: _gSingle(panel1_path, puzzle_type1) _gCopyAnswer(panel1_path, panel2_path) else: var pre_choices = _filterBestPuzzles(_answers_by_type[puzzle_type1]) var puzzle_choices = [] for word_id in pre_choices: if _puzzle_by_id[word_id][1].has(puzzle_type2): puzzle_choices.append(word_id) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel1_path) else: var answer_id = _pickRandom(puzzle_choices) var hint1_choices = _puzzle_by_id[answer_id][1][puzzle_type1] var hint1_id = _pickRandom(hint1_choices) var hint2_choices = _puzzle_by_id[answer_id][1][puzzle_type2] var hint2_id = _pickRandom(hint2_choices) _setPanel(panel1_path, hint1_id, answer_id) if panel2_path != "": _setPanel(panel2_path, hint2_id, answer_id) func _gChain(panel_path, puzzle_types): _cur_panel = panel_path var just_answers = [] var hints_by_answer = {} puzzle_types.invert() if _chain_cache.has(puzzle_types): just_answers = _chain_cache[puzzle_types][0] hints_by_answer = _chain_cache[puzzle_types][1] else: var remaining = [] for ptype in puzzle_types: if remaining.empty(): for answer in _answers_by_type[ptype]: for choice in _puzzle_by_id[answer][1][ptype]: remaining.append([choice, answer]) elif ptype == kOrangeMiddle: var newrem = [] for puzzle in remaining: if _gen_wanderlust.has(puzzle[0]): newrem.append(puzzle) if newrem.empty(): print("No possible puzzles for panel %s" % panel_path) return remaining = newrem else: var newrem = [] for puzzle in remaining: if _puzzle_by_id[puzzle[0]][1].has(ptype): for choice in _puzzle_by_id[puzzle[0]][1][ptype]: newrem.append([choice, puzzle[1]]) if newrem.empty(): print("No possible puzzles for panel %s" % panel_path) return remaining = newrem for puzzle in remaining: if !just_answers.has(puzzle[1]): just_answers.append(puzzle[1]) hints_by_answer[puzzle[1]] = [puzzle[0]] else: hints_by_answer[puzzle[1]].append(puzzle[0]) _chain_cache[puzzle_types] = [just_answers, hints_by_answer] var puzzle_choices = _filterBestPuzzles(just_answers) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel_path) else: var answer_id = _pickRandom(puzzle_choices) var hint_choices = hints_by_answer[answer_id] var hint_id = _pickRandom(hint_choices) if puzzle_types[puzzle_types.size()-1] == kOrangeMiddle: var hint = _applyCipher(_answer_by_id[hint_id]) _writePanel(panel_path, hint, _answer_by_id[answer_id]) else: _setPanel(panel_path, hint_id, answer_id) func _gCopy(panel1_path, panel2_path): _cur_panel = panel2_path _writePanel(panel2_path, _hint_by_path[panel1_path], _answer_by_path[panel1_path]) func _gCopyAnswer(panel1_path, panel2_path): _cur_panel = panel2_path _writePanel(panel2_path, _answer_by_path[panel1_path], _answer_by_path[panel1_path]) func _gCopyHidden(panel1_path, panel2_path): _cur_panel = panel2_path _writePanel(panel2_path, "?".repeat(_answer_by_path[panel1_path].length()), _answer_by_path[panel1_path]) func _gExactLength(panel_path, puzzle_type, answer_length): _cur_panel = panel_path var puzzle_choices = _filterBestPuzzles(_answers_by_length[answer_length]) if puzzle_type != kWhiteMiddle: # TODO: Do we even need this? pass if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel_path) else: var answer_id = _pickRandom(puzzle_choices) if puzzle_type == kWhiteMiddle: _setPanel(panel_path, answer_id, answer_id) else: var hint_choices = _puzzle_by_id[answer_id][1][puzzle_type] var hint_id = _pickRandom(hint_choices) _setPanel(panel_path, hint_id, answer_id) func _gOrangeNumber(panel_path): _cur_panel = panel_path var word_id = _pickRandom(_gen_wanderlust) var answer = _answer_by_id[word_id] var hint = _applyCipher(answer) _writePanel(panel_path, hint, answer) func _gOrangeWord(panel_path): _cur_panel = panel_path var word_id = _pickRandom(_gen_wanderlust) var hint = _answer_by_id[word_id] var answer = _applyCipher(hint) _writePanel(panel_path, hint, answer) func _gOrangeAddition(panel_path): _cur_panel = panel_path var puzzle = _pickRandom(_gen_addition) var word1 = _answer_by_id[puzzle[0]] var word2 = _answer_by_id[puzzle[1]] var solution = _answer_by_id[puzzle[2]] _writePanel(panel_path, "%s + %s" % [word1, word2], solution) func _gPaintingPuzzle(panel_path, painting_name): _cur_panel = panel_path var chosen = _pickRandom(_painting_puzzles) _painting_puzzles.erase(chosen) _writePanel(panel_path, "painting", chosen[1]) painting_mapping.append([painting_name, chosen[0]]) func _gCombo(panel_path, left_type, right_type): _cur_panel = panel_path var puzzles = _gen_combos[left_type][right_type] var chosen = _pickRandom(puzzles) var hint_text if chosen[1] == -1: hint_text = _answer_by_id[chosen[0]] else: hint_text = "%s %s" % [_answer_by_id[chosen[0]], _answer_by_id[chosen[1]]] _writePanel(panel_path, hint_text, _answer_by_id[chosen[2]]) func _gSteady(panel_path, puzzle_type): _cur_panel = panel_path var pre_choices = _filterBestPuzzles(_answers_by_type[kColorIs]) var puzzle_choices = [] for word_id in pre_choices: if _puzzle_by_id[word_id][1].has(puzzle_type): puzzle_choices.append(word_id) if puzzle_choices.empty(): print("No possible puzzles for panel %s" % panel_path) else: var answer_id = _pickRandom(puzzle_choices) var hint_choices = _puzzle_by_id[answer_id][1][puzzle_type] var hint_id = _pickRandom(hint_choices) var color_choices = _puzzle_by_id[answer_id][1][kColorIs] var color_id = _pickRandom(color_choices) var color_word = _answer_by_id[color_id] _setPanel(panel_path, hint_id, answer_id) if color_word == "red": steady_mapping.append("MeshInstance7") elif color_word == "blue": steady_mapping.append("MeshInstance4") elif color_word == "green": steady_mapping.append("MeshInstance2") elif color_word == "black": steady_mapping.append("MeshInstance6") elif color_word == "white": steady_mapping.append("MeshInstance5") elif color_word == "brown": steady_mapping.append("MeshInstance3") elif color_word == "orange": steady_mapping.append("MeshInstance10") elif color_word == "yellow": steady_mapping.append("MeshInstance9") elif color_word == "purple": steady_mapping.append("MeshInstance8") func _applyCipher(text): var result = text for i in range(result.length()): if result.substr(i,1) == "w": result[i] = "1" elif result.substr(i,1) == "a": result[i] = "2" elif result.substr(i,1) == "n": result[i] = "3" elif result.substr(i,1) == "d": result[i] = "4" elif result.substr(i,1) == "e": result[i] = "5" elif result.substr(i,1) == "r": result[i] = "6" elif result.substr(i,1) == "l": result[i] = "7" elif result.substr(i,1) == "u": result[i] = "8" elif result.substr(i,1) == "s": result[i] = "9" elif result.substr(i,1) == "t": result[i] = "0" return result func _filterBestPuzzles(input): var acceptable = [] for word_id in input: if ( _unique_pool != "" and _answers_by_unique_pool.has(_unique_pool) and _answers_by_unique_pool[_unique_pool].has(word_id) ): continue if _isFlag(kShortAnswer) and _answer_by_id[word_id].length() > _short_answer_length: continue if _isFlag(kForcePalindrome) and _answer_by_id[word_id] != _reverseString(_answer_by_id[word_id]): continue acceptable.append(word_id) #if _isFlag(kMustReuseAnswer): # var possible = [] # for word_id in not_uniqued: # if _puzzle_by_id[word_id][1].size() > 1: # possible.append(word_id) # not_uniqued = possible var result = [] for word_id in acceptable: if _needs_reuse.has(word_id): result.append(word_id) if result.empty(): for word_id in acceptable: result.append(word_id) if _possible_reuse.has(word_id): result.append(word_id) return result func _setPanel(panel_path, hint_id, answer_id): if _unique_pool != "": _answers_by_unique_pool[_unique_pool].append(answer_id) var hint_text = _answer_by_id[hint_id] if _isFlag(kObscureHint): var numToObscure = 1 if hint_text.length()/3 > 0: numToObscure = _rng.randi_range(1, hint_text.length()/3) var iota = range(0, hint_text.length()) var order = [] while not iota.empty(): var i = _rng.randi_range(0, iota.size() - 1) order.append(iota[i]) iota.remove(i) for i in range(0, numToObscure): if hint_text[order[i]] != " " and hint_text[order[i]] != "-": hint_text[order[i]] = "?" _writePanel(panel_path, hint_text, _answer_by_id[answer_id]) if not _isFlag(kMustReuseAnswer): if _needs_reuse.has(answer_id): _needs_reuse.erase(answer_id) _possible_reuse.append(answer_id) func _writePanel(panel_path, hint, answer): panel_mapping.append([panel_path, hint, answer]) _hint_by_path[panel_path] = hint _answer_by_path[panel_path] = answer _total_generated += 1 emit_signal("generator_status", "Generating puzzles... (%d/?)" % _total_generated) global._print("%s : %s -> %s" % [panel_path, hint, answer]) func _reverseString(s): var r = "" for i in range(s.length()-1, -1, -1): r += s[i] return r