extends "res://scripts/doorControl.gd" func handle_correct(): # TODO: Right now we are just assuming that door shuffle is on. var apclient = global.get_node("Archipelago") if apclient.doorIsVanilla(self.get_parent().name + "/" + self.name): .handle_correct() func openDoor(): if !ran: # Basically do the same thing that the base game does. ran = true $AnimationPlayer.play("Open")