From efa342fa8576123930bed4096745176a9c802589 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 4 Jun 2023 09:06:54 -0400 Subject: Reduce double/triple puzzles in Knight/Night --- Archipelago/load.gd | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Archipelago/load.gd') diff --git a/Archipelago/load.gd b/Archipelago/load.gd index ecc39a4..331cf0b 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -144,6 +144,11 @@ func _load(): # Make The Wondrous's FIRE solely midred. set_gridmap_tile(-76.5, 1.5, -73.5, "MeshInstance18") + # Reduce double/triple length puzzles in Knight/Night. + set_gridmap_tile(24.5, 1.5, 11.5, "MeshInstance18") + set_gridmap_tile(25.5, 1.5, 11.5, "MeshInstance18") + set_gridmap_tile(47.5, 1.5, 11.5, "MeshInstance18") + if apclient._panel_shuffle == apclient.kREARRANGE_PANELS: # Do the actual shuffling. var panel_pools = {} -- cgit 1.4.1