From ae83579efbbaff717241bfc79215768d825aba6c Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Wed, 17 May 2023 23:26:00 -0400 Subject: Progressive Fearless --- Archipelago/load.gd | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Archipelago/load.gd') diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 6deafa9..9568f69 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -244,6 +244,8 @@ func _load(): # have access to ORDER until getting the fifth floor, so will move the # backroom door. Also, the paintings in the backroom should only show up as # the player gets the progressive art gallery items. + # + # We also need to add an extra door to The Fearless. if apclient._door_shuffle: var backroom_door = get_node("Doors/Tower Room Area Doors/Door_painting_backroom") backroom_door.translation.x = 97 @@ -265,6 +267,11 @@ func _load(): painting_node.move_to_z = painting_node.translation.z painting_node.translation.x = 88 painting_node.translation.z = 39 + + var fearless_door = get_node("Doors/Naps Room Doors/Door_hider_5").duplicate() + fearless_door.name = "Door_hider_new1" + fearless_door.translation.y = 5 + get_node("Doors/Naps Room Doors").add_child(fearless_door) # Attach a script to every panel so that we can do things like conditionally # disable them. -- cgit 1.4.1