From 97c365e5d2932f6cd1a871d82072aab5d78a653e Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 11 May 2023 12:44:41 -0400 Subject: Use base game messages node Now that it's been integrated into the game itself. --- Archipelago/load.gd | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'Archipelago/load.gd') diff --git a/Archipelago/load.gd b/Archipelago/load.gd index c637ccb..6deafa9 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -289,12 +289,6 @@ func _load(): "answer_correct", apclient, "completedGoal" ) - # Create the messages node. - var messages_script = ResourceLoader.load("user://maps/Archipelago/messages.gd") - var messages = messages_script.new() - messages.set_name("AP_Messages") - self.add_child(messages) - # Create the effects node. var effects_script = ResourceLoader.load("user://maps/Archipelago/effects.gd") var effects = effects_script.new() @@ -366,5 +360,5 @@ func set_gridmap_tile(x, y, z, tile): func archipelago_disconnected(reason): - var messages_node = self.get_node("AP_Messages") + var messages_node = self.get_node("Messages") messages_node.show_message(reason) -- cgit 1.4.1