From 86860f619d1cb354627cf4f92a4c5d4d177c9046 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 24 Apr 2023 00:11:25 -0400 Subject: Renamed cache directory When it was just "archipelago", the names showed up in the file load list if you clicked load game, which gave people the impression that they were actual save files. --- Archipelago/client.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Archipelago/client.gd') diff --git a/Archipelago/client.gd b/Archipelago/client.gd index 1729061..3b29bfb 100644 --- a/Archipelago/client.gd +++ b/Archipelago/client.gd @@ -219,7 +219,7 @@ func _on_data(): if _slot_data.has("painting_entrance_to_exit"): _paintings_mapping = _slot_data["painting_entrance_to_exit"] - _localdata_file = "user://archipelago/%s_%d" % [_seed, _slot] + _localdata_file = "user://archipelago_data/%s_%d" % [_seed, _slot] var ap_file = File.new() if ap_file.file_exists(_localdata_file): ap_file.open(_localdata_file, File.READ) @@ -374,7 +374,7 @@ func saveSettings(): func saveLocaldata(): # Save the MW/slot specific settings to disk. var dir = Directory.new() - var path = "user://archipelago" + var path = "user://archipelago_data" if dir.dir_exists(path): pass else: -- cgit 1.4.1