From 9ba8df26260e40114b0c8896499e416e7d137439 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sun, 2 Jul 2023 13:09:50 -0400 Subject: Snipe-required panels are now always revealed --- Archipelago/load.gd | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 988c519..5d37595 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -126,21 +126,22 @@ func _load(): rng.seed = apclient._slot_seed var gamedata = apclient.get_node("Gamedata") - if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: - # Remove opaque wall in front of FOURTH. - set_gridmap_tile(-71.5, 1.5, -64.5, "MeshInstance18") - # Move The Lab's OPEN out of the wall. - panels_parent.get_node("Chemistry Room/Panel_open").translation.x = -87.001 + # Remove opaque wall in front of FOURTH. + set_gridmap_tile(-71.5, 1.5, -64.5, "MeshInstance18") + + # Move The Lab's OPEN out of the wall. + panels_parent.get_node("Chemistry Room/Panel_open").translation.x = -87.001 - # Move ZERO out of the wall and change the wall to be white. - panels_parent.get_node("Backside Room/Panel_zero_zero").translation.z = 16.499 + # Move ZERO out of the wall and change the wall to be white. + panels_parent.get_node("Backside Room/Panel_zero_zero").translation.z = 16.499 - set_small_gridmap_tile(-76.25, 1.75, 16.75, "SmallMeshInstance5") - set_small_gridmap_tile(-76.75, 1.75, 16.75, "SmallMeshInstance5") - set_small_gridmap_tile(-76.25, 1.25, 16.75, "SmallMeshInstance5") - set_small_gridmap_tile(-76.75, 1.25, 16.75, "SmallMeshInstance5") + set_small_gridmap_tile(-76.25, 1.75, 16.75, "SmallMeshInstance5") + set_small_gridmap_tile(-76.75, 1.75, 16.75, "SmallMeshInstance5") + set_small_gridmap_tile(-76.25, 1.25, 16.75, "SmallMeshInstance5") + set_small_gridmap_tile(-76.75, 1.25, 16.75, "SmallMeshInstance5") + if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: # Make The Wondrous's FIRE solely midred. set_gridmap_tile(-76.5, 1.5, -73.5, "MeshInstance18") -- cgit 1.4.1