From 38b8f3dbb70472e99e90c5b1c5095c2c4f206880 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Tue, 6 Jun 2023 12:27:32 -0400 Subject: HOT CRUSTS change should always happen --- Archipelago/load.gd | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 331cf0b..988c519 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -111,22 +111,22 @@ func _load(): "answer_correct", location, "handle_correct" ) + # HOT CRUSTS should be at eye-level, have a yellow block behind it, and + # not vanish when solved. + var hotcrusts = panels_parent.get_node("Shuffle Room/Panel_shortcuts") + hotcrusts.translation.y = 1.5 + hotcrusts.get_node("Viewport/GUI/Panel/TextEdit").disconnect( + "answer_correct", hotcrusts, "handle_correct" + ) + + set_gridmap_tile(-20.5, 1.5, -79.5, "MeshInstance9") + # Randomize the panels, if necessary. var rng = RandomNumberGenerator.new() rng.seed = apclient._slot_seed var gamedata = apclient.get_node("Gamedata") if apclient._panel_shuffle != apclient.kNO_PANEL_SHUFFLE: - # HOT CRUSTS should be at eye-level, have a yellow block behind it, and - # not vanish when solved. - var hotcrusts = panels_parent.get_node("Shuffle Room/Panel_shortcuts") - hotcrusts.translation.y = 1.5 - hotcrusts.get_node("Viewport/GUI/Panel/TextEdit").disconnect( - "answer_correct", hotcrusts, "handle_correct" - ) - - set_gridmap_tile(-20.5, 1.5, -79.5, "MeshInstance9") - # Remove opaque wall in front of FOURTH. set_gridmap_tile(-71.5, 1.5, -64.5, "MeshInstance18") -- cgit 1.4.1