From 302fe08648f9c5de29f6d842db0e74b39e999557 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 13 Nov 2023 20:03:37 -0500 Subject: ZERO blockage is different now --- Archipelago/load.gd | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/Archipelago/load.gd b/Archipelago/load.gd index 789775c..8cc9120 100644 --- a/Archipelago/load.gd +++ b/Archipelago/load.gd @@ -166,13 +166,9 @@ func _load(): # Move The Lab's OPEN out of the wall. panels_parent.get_node("Chemistry Room/Panel_open").translation.x = -87.001 - # Move ZERO out of the wall and change the wall to be white. - panels_parent.get_node("Backside Room/Panel_zero_zero").translation.z = 16.499 - - set_small_gridmap_tile(-76.25, 1.75, 16.75, "SmallMeshInstance5") - set_small_gridmap_tile(-76.75, 1.75, 16.75, "SmallMeshInstance5") - set_small_gridmap_tile(-76.25, 1.25, 16.75, "SmallMeshInstance5") - set_small_gridmap_tile(-76.75, 1.25, 16.75, "SmallMeshInstance5") + # Rotate ZERO toward the front, and remove the black door. + panels_parent.get_node("Backside Room/Panel_zero_zero").rotation_degrees.y = 180 + get_node("Doors/Count Up Room Area Doors/Door_zero_hider_3").queue_free() # Block the roof access to The Wondrous. for x in range(0, 3): -- cgit 1.4.1