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* Use static item/location IDsStar Rauchenberger2023-09-111-40/+25
* Only necessary checks are sent out nowStar Rauchenberger2023-08-221-1/+26
* Gamedata is generated from main AP yamlStar Rauchenberger2023-08-011-34/+181
* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-211-0/+3
* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-191-1/+7
* Implemented color shuffleStar Rauchenberger2023-04-162-0/+51
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name: "Partial Entrance"
panels {
  name: "PARTIAL"
  path: "Panels/Hallway Left/entry_5"
  clue: "partial"
  answer: "part"
  symbols: SPARKLES
}
ports {
  name: "PARTIAL"
  display_name: "Partial Connector"
  path: "Components/Warps/worldport4"
  destination { x: 21 y: 0 z: -41 }
  rotation: 270
  # TODO: shuffle entrances with dependent keyholders
  no_shuffle: true
}