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* Track hunt panelsStar Rauchenberger2023-11-171-0/+4
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* Use static item/location IDsStar Rauchenberger2023-09-111-40/+25
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* Only necessary checks are sent out nowStar Rauchenberger2023-08-221-1/+26
| | | | i.e. the checks for every individual panel are not sent out if you are not playing panelsanity.
* Gamedata is generated from main AP yamlStar Rauchenberger2023-08-011-34/+181
| | | | We now also include static data that was previously sent in slot data.
* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-211-0/+3
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* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-191-1/+7
| | | | Palindromes room is fixed now too.
* Implemented color shuffleStar Rauchenberger2023-04-162-0/+51
ng.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#version 330 core

layout(location = 0) in vec2 vertexPosition;
layout(location = 1) in vec2 texcoordPosition;

out vec2 UV;

void main()
{
  gl_Position = vec4(vertexPosition, 0.0f, 1.0f);
  
  UV = texcoordPosition;
}