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* Wondrous FIRE should be midred in panel shuffleStar Rauchenberger2023-06-031-1/+1
* Reveal snipes in panel shuffleStar Rauchenberger2023-06-021-6/+3
* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-211-0/+24
* Create "The Wanderer"Star Rauchenberger2023-05-051-1/+1
* ZERO was still marked as blackStar Rauchenberger2023-04-211-1/+1
* Never mind, we are not shuffling the mandatory wall snipesStar Rauchenberger2023-04-211-6/+6
* OPEN and FOURTH are now displaced as wellStar Rauchenberger2023-04-211-9/+9
* Art gallery ORDER is now set to the randomized subpanelsStar Rauchenberger2023-04-191-4/+4
* Move ZERO in front of the black wallStar Rauchenberger2023-04-191-3/+3
* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-191-3/+11
* Set some more static panelsStar Rauchenberger2023-04-191-6/+6
* Set up some static panelsStar Rauchenberger2023-04-181-6/+6
* Prevented shuffling LOW and SECRETStar Rauchenberger2023-04-181-2/+2
* Added painting shufflingStar Rauchenberger2023-04-181-1/+1
* Implemented panel shuffleStar Rauchenberger2023-04-161-9/+71
* Implemented color shuffleStar Rauchenberger2023-04-161-0/+2739
color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Color Puzzle"
  type: EVENT
  panels { room: "Main Area" name: "MOVE (1)" answer: "left" }
  panels { room: "Main Area" name: "MOVE (2)" answer: "left" }
  panels { room: "Main Area" name: "MOVE (3)" answer: "left" }
  panels { room: "Main Area" name: "MOVE (4)" answer: "up" }
  panels { room: "Main Area" name: "MOVE (5)" answer: "back" }
  panels { room: "Main Area" name: "MOVE (6)" answer: "up" }
  panels { room: "Main Area" name: "MOVE (7)" answer: "back" }
  panels { room: "Main Area" name: "MOVE (8)" answer: "down" }
}