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* Create "The Wanderer"Star Rauchenberger2023-05-051-1/+1
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* ZERO was still marked as blackStar Rauchenberger2023-04-211-1/+1
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* Never mind, we are not shuffling the mandatory wall snipesStar Rauchenberger2023-04-211-6/+6
| | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though.
* OPEN and FOURTH are now displaced as wellStar Rauchenberger2023-04-211-9/+9
| | | | Now all three mandatory wall-snipes (and their adjacent panels) can be shuffled in panel shuffle mode.
* Art gallery ORDER is now set to the randomized subpanelsStar Rauchenberger2023-04-191-4/+4
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* Move ZERO in front of the black wallStar Rauchenberger2023-04-191-3/+3
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* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-191-3/+11
| | | | Palindromes room is fixed now too.
* Set some more static panelsStar Rauchenberger2023-04-191-6/+6
| | | | Also added the entry room panels back into the pool so that their values can still show up on other panels in panel shuffle mode.
* Set up some static panelsStar Rauchenberger2023-04-181-6/+6
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* Prevented shuffling LOW and SECRETStar Rauchenberger2023-04-181-2/+2
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* Added painting shufflingStar Rauchenberger2023-04-181-1/+1
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* Implemented panel shuffleStar Rauchenberger2023-04-161-9/+71
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* Implemented color shuffleStar Rauchenberger2023-04-161-0/+2739
olor: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Second Room"
display_name: "Second Room"
panels {
  name: "BISON"
  path: "Panels/Room 2/panel_1"
  clue: "bison"
  answer: "bison"
  symbols: "planet"
}
panels {
  name: "FISH"
  path: "Panels/Room 2/panel_2"
  clue: "fish"
  answer: "fish"
  symbols: "planet"
}
panels {
  name: "SHEEP"
  path: "Panels/Room 2/panel_3"
  clue: "sheep"
  answer: "sheep"
  symbols: "planet"
  required_door { name: "Double Letter Panel Blockers" }
}
panels {
  name: "KOI"
  path: "Panels/Room 2/panel_4"
  clue: "koi"
  answer: "koi"
  symbols: "planet"
}
panels {
  name: "TUNA"
  path: "Panels/Room 2/panel_5"
  clue: "tuna"
  answer: "tuna"
  symbols: "planet"
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport3"
  orientation: "south"
}
ports {
  name: "NEXT"
  path: "Components/Warps/worldport4"
  orientation: "north"
  required_door { name: "Third Room Entrance" }
}
ports {
  name: "CONGRUENT"
  path: "Components/Warps/worldport7"
  orientation: "east"
  required_door { name: "Congruent Entrance" }
}