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* HOT CRUSTS change should always happen v0.7.0Star Rauchenberger2023-06-061-10/+10
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* Bump versionStar Rauchenberger2023-06-061-1/+1
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* Reduce double/triple puzzles in Knight/NightStar Rauchenberger2023-06-041-0/+5
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* Wondrous FIRE should be midred in panel shuffleStar Rauchenberger2023-06-031-0/+3
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* Reveal snipes in panel shuffleStar Rauchenberger2023-06-021-0/+22
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* HOT CRUSTS special treatmentStar Rauchenberger2023-06-021-0/+11
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* Fixed art gallery starting room bug v0.6.0Star Rauchenberger2023-05-271-6/+10
| | | | | | | | The issue: there was a transient issue (more prevalent for certain users) where a painting from the art gallery would appear in the starting room (at the world origin). The cause: Unlike every other item, the art gallery painting items are not idempotent, so if one is re-processed it behaves differently than the original time it was processed; specifically, it would fail to find the painting it needs to replace, so the current painting would be moved to the origin. This issue was flaky because it would only occur if the AP item resync that's requested at connection time was not received by the client until after the map finished loading. The solution: Receipt indices are now saved as items are processed, and received items with an index that has already been processed are not re-processed.
* Bump versionStar Rauchenberger2023-05-271-1/+1
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* Painting names are loaded from the game nowStar Rauchenberger2023-05-272-193/+28
| | | | This makes us update-resistant because we automatically get access to new paintings, and also it prevents issues where the names in the mod do not line up with the game's names, which have caused crashes in at least one MW.
* Suppress "AP_Paintings not found" error when no painting shuffleStar Rauchenberger2023-05-271-1/+1
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* Queue Iceland Traps for later in map loadStar Rauchenberger2023-05-222-0/+24
| | | | This way they don't get overridden by the environment being set naturally.
* Announce when you get your win conditionStar Rauchenberger2023-05-211-0/+3
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* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-213-1/+31
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* Fix blank death link reason messageStar Rauchenberger2023-05-191-1/+1
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* Bump version v0.5.0Star Rauchenberger2023-05-181-1/+1
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* Progressive FearlessStar Rauchenberger2023-05-172-0/+12
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* Bump version v0.4.2Star Rauchenberger2023-05-111-1/+1
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* Disable panel uncompletionStar Rauchenberger2023-05-112-0/+6
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* Bump version v0.4.1Star Rauchenberger2023-05-111-1/+1
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* Use base game messages nodeStar Rauchenberger2023-05-113-72/+4
| | | | Now that it's been integrated into the game itself.
* Added paintings from updateStar Rauchenberger2023-05-111-0/+101
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* Expiring messages now fade outStar Rauchenberger2023-05-061-1/+3
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* Added wss supportStar Rauchenberger2023-05-051-7/+23
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* Bump version v0.4.0Star Rauchenberger2023-05-051-1/+1
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* THE MASTER requirement can now be set by the playerStar Rauchenberger2023-05-052-0/+16
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* Create "The Wanderer"Star Rauchenberger2023-05-051-0/+59
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* Bump version v0.3.1Star Rauchenberger2023-04-291-1/+1
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* Increased max in buffer sizeStar Rauchenberger2023-04-292-11/+6
| | | | Horray! We don't have to hardcode games not to download.
* Provide status updates on the connection processStar Rauchenberger2023-04-292-0/+18
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* Don't download datapackages for big gamesStar Rauchenberger2023-04-291-2/+11
| | | | Godot's websocket packet size limit can't be changed in 3.5, which is annoying.
* Bump version v0.3.0Star Rauchenberger2023-04-281-1/+1
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* Iceland Trap now lasts 60 secondsStar Rauchenberger2023-04-281-1/+1
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* Progressive Art Gallery and Hallway RoomStar Rauchenberger2023-04-284-15/+84
| | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor.
* Increased settings screen field font sizeStar Rauchenberger2023-04-281-0/+9
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* Item names are colored by type in messagesStar Rauchenberger2023-04-282-40/+70
| | | | The messages node is now a vertical box container with individual RichTextLabels for each line.
* Bump version v0.2.3Star Rauchenberger2023-04-261-1/+1
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* Fixed handshake failure from too-large data packagesStar Rauchenberger2023-04-262-6/+13
| | | | The needed datapackages are requested one-by-one, now.
* Bump version v0.2.2Star Rauchenberger2023-04-241-1/+1
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* Renamed cache directoryStar Rauchenberger2023-04-241-2/+2
| | | | When it was just "archipelago", the names showed up in the file load list if you clicked load game, which gave people the impression that they were actual save files.
* Fix THE END locationStar Rauchenberger2023-04-231-1/+6
| | | | The THE END location did not function properly before. Because THE END is not in Panels (it's in Decorations), node lookup did not work right before and the THE END location ended up using the panel from the previous location, which was ENTER (fifth floor orange). This fixes that lookup so that the location works correctly.
* Bump version v0.2.1Star Rauchenberger2023-04-221-1/+1
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* Fixed effects timer not disappearingStar Rauchenberger2023-04-221-0/+1
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* Bump version v0.2.0Star Rauchenberger2023-04-221-1/+1
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* Added trapsStar Rauchenberger2023-04-223-1/+102
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* Never mind, we are not shuffling the mandatory wall snipesStar Rauchenberger2023-04-211-9/+0
| | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though.
* Client now shows a version numberStar Rauchenberger2023-04-213-8/+13
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* OPEN and FOURTH are now displaced as wellStar Rauchenberger2023-04-211-2/+6
| | | | Now all three mandatory wall-snipes (and their adjacent panels) can be shuffled in panel shuffle mode.
* Messages get queued up now if there are too manyStar Rauchenberger2023-04-201-7/+26
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* Returning to main menu now disconnectsStar Rauchenberger2023-04-203-5/+18
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* Disable connect button while connectingStar Rauchenberger2023-04-203-1/+19
| | | | Pressing back now also halts the connection.