Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Set some more static panels | Star Rauchenberger | 2023-04-19 | 1 | -14/+19 |
| | | | | Also added the entry room panels back into the pool so that their values can still show up on other panels in panel shuffle mode. | ||||
* | Disabled ending/levelchanging | Star Rauchenberger | 2023-04-18 | 3 | -0/+16 |
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* | Set up some static panels | Star Rauchenberger | 2023-04-18 | 1 | -0/+24 |
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* | Added painting shuffling | Star Rauchenberger | 2023-04-18 | 4 | -2/+283 |
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* | Implemented panel shuffle | Star Rauchenberger | 2023-04-16 | 2 | -1/+68 |
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* | Implemented color shuffle | Star Rauchenberger | 2023-04-16 | 6 | -4/+78 |
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* | Added support for THE MASTER as the goal | Star Rauchenberger | 2023-04-16 | 2 | -5/+15 |
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* | Added death link | Star Rauchenberger | 2023-04-15 | 1 | -0/+28 |
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* | Sent items are now displayed | Star Rauchenberger | 2023-04-15 | 1 | -5/+49 |
| | | | | Both sent and received items display player names now. Hints are displayed. Fixed a bug where partially downloading datapackages would overwrite already-downloaded ones. | ||||
* | Previous change broke progressive orange tower | Star Rauchenberger | 2023-04-14 | 1 | -1/+1 |
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* | Receiving items shows the right name now | Star Rauchenberger | 2023-04-14 | 1 | -30/+46 |
| | | | | (Sending checks doesn't) | ||||
* | Created rudimentary message display | Star Rauchenberger | 2023-04-14 | 3 | -9/+103 |
| | | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced. | ||||
* | Getting THE END marks you as completed | Star Rauchenberger | 2023-04-14 | 2 | -0/+10 |
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* | Fixed doubling up of progressive items on relaunch | Star Rauchenberger | 2023-04-14 | 1 | -1/+4 |
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* | Handle Progressive Orange Tower | Star Rauchenberger | 2023-04-13 | 1 | -0/+12 |
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* | Save file name is now generated from AP data | Star Rauchenberger | 2023-04-13 | 2 | -0/+9 |
| | | | | The name used on the new game screen no longer matters. | ||||
* | The answer to the YOU puzzle is the AP slot name | Star Rauchenberger | 2023-04-13 | 1 | -1/+11 |
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* | Location checks are held while the map is loading | Star Rauchenberger | 2023-04-13 | 2 | -6/+19 |
| | | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together. | ||||
* | It WORKS! | Star Rauchenberger | 2023-04-13 | 6 | -0/+176 |
| | | | | You can send checks and receive door items! | ||||
* | Client switches to LL1 after a successful connection | Star Rauchenberger | 2023-04-13 | 2 | -0/+13 |
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* | Client authenticates now | Star Rauchenberger | 2023-04-13 | 3 | -0/+263 |
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* | Client connects to server and fetches data package | Star Rauchenberger | 2023-04-12 | 2 | -2/+81 |
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* | Created global client object | Star Rauchenberger | 2023-04-12 | 3 | -31/+59 |
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* | Settings screen | Star Rauchenberger | 2023-04-12 | 2 | -0/+52 |