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* Use base game messages nodeStar Rauchenberger2023-05-111-62/+0
| | | | Now that it's been integrated into the game itself.
* Expiring messages now fade outStar Rauchenberger2023-05-061-1/+3
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* Item names are colored by type in messagesStar Rauchenberger2023-04-281-31/+37
| | | | The messages node is now a vertical box container with individual RichTextLabels for each line.
* Messages get queued up now if there are too manyStar Rauchenberger2023-04-201-7/+26
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* Created rudimentary message displayStar Rauchenberger2023-04-141-0/+35
It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced.