Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Use base game messages node | Star Rauchenberger | 2023-05-11 | 1 | -62/+0 |
| | | | | Now that it's been integrated into the game itself. | ||||
* | Expiring messages now fade out | Star Rauchenberger | 2023-05-06 | 1 | -1/+3 |
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* | Item names are colored by type in messages | Star Rauchenberger | 2023-04-28 | 1 | -31/+37 |
| | | | | The messages node is now a vertical box container with individual RichTextLabels for each line. | ||||
* | Messages get queued up now if there are too many | Star Rauchenberger | 2023-04-20 | 1 | -7/+26 |
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* | Created rudimentary message display | Star Rauchenberger | 2023-04-14 | 1 | -0/+35 |
It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced. |