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* Only necessary checks are sent out nowStar Rauchenberger2023-08-221-0/+1
| | | | i.e. the checks for every individual panel are not sent out if you are not playing panelsanity.
* Fixed disconnect message never showingStar Rauchenberger2023-08-061-1/+1
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* Prevent ANOTHER WAY spawning too early on reloadStar Rauchenberger2023-08-061-0/+1
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* Automatic LEVEL 2 access when not win conditionStar Rauchenberger2023-08-011-4/+25
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* Gamedata is generated from main AP yamlStar Rauchenberger2023-08-011-24/+31
| | | | We now also include static data that was previously sent in slot data.
* Added LEVEL 2 victory conditionStar Rauchenberger2023-07-301-1/+12
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* Move TRANS RIGHTS to bottom whiteStar Rauchenberger2023-07-161-0/+4
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* Block visibility of RAINY from the roofStar Rauchenberger2023-07-021-0/+4
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* Block roof access to The WondrousStar Rauchenberger2023-07-021-0/+5
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* Snipe-required panels are now always revealedStar Rauchenberger2023-07-021-11/+12
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* HOT CRUSTS change should always happen v0.7.0Star Rauchenberger2023-06-061-10/+10
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* Reduce double/triple puzzles in Knight/NightStar Rauchenberger2023-06-041-0/+5
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* Wondrous FIRE should be midred in panel shuffleStar Rauchenberger2023-06-031-0/+3
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* Reveal snipes in panel shuffleStar Rauchenberger2023-06-021-0/+22
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* HOT CRUSTS special treatmentStar Rauchenberger2023-06-021-0/+11
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* Painting names are loaded from the game nowStar Rauchenberger2023-05-271-4/+28
| | | | This makes us update-resistant because we automatically get access to new paintings, and also it prevents issues where the names in the mod do not line up with the game's names, which have caused crashes in at least one MW.
* Queue Iceland Traps for later in map loadStar Rauchenberger2023-05-221-0/+9
| | | | This way they don't get overridden by the environment being set naturally.
* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-211-1/+11
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* Progressive FearlessStar Rauchenberger2023-05-171-0/+7
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* Use base game messages nodeStar Rauchenberger2023-05-111-7/+1
| | | | Now that it's been integrated into the game itself.
* THE MASTER requirement can now be set by the playerStar Rauchenberger2023-05-051-0/+13
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* Create "The Wanderer"Star Rauchenberger2023-05-051-0/+59
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* Progressive Art Gallery and Hallway RoomStar Rauchenberger2023-04-281-0/+27
| | | | Also, Art Gallery is now changed a little in doors mode. The backroom is always available so that you have access to the previous floors at all times. The paintings in the backroom do not appear until you have the floor unlocked. ORDER is also blocked off until you get the fifth floor.
* Fixed handshake failure from too-large data packagesStar Rauchenberger2023-04-261-3/+2
| | | | The needed datapackages are requested one-by-one, now.
* Fix THE END locationStar Rauchenberger2023-04-231-1/+6
| | | | The THE END location did not function properly before. Because THE END is not in Panels (it's in Decorations), node lookup did not work right before and the THE END location ended up using the panel from the previous location, which was ENTER (fifth floor orange). This fixes that lookup so that the location works correctly.
* Added trapsStar Rauchenberger2023-04-221-0/+6
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* Never mind, we are not shuffling the mandatory wall snipesStar Rauchenberger2023-04-211-9/+0
| | | | It would complicate logic too much because of ZERO needing to become a black puzzle. We can still shuffle the puzzles near these, though.
* Client now shows a version numberStar Rauchenberger2023-04-211-1/+1
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* OPEN and FOURTH are now displaced as wellStar Rauchenberger2023-04-211-2/+6
| | | | Now all three mandatory wall-snipes (and their adjacent panels) can be shuffled in panel shuffle mode.
* shrugStar Rauchenberger2023-04-201-1/+1
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* Show error message if failure to connectStar Rauchenberger2023-04-201-0/+8
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* Art gallery ORDER is now set to the randomized subpanelsStar Rauchenberger2023-04-191-0/+11
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* Move ZERO in front of the black wallStar Rauchenberger2023-04-191-0/+6
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* Signs get updated in panel shuffle modeStar Rauchenberger2023-04-191-1/+5
| | | | Palindromes room is fixed now too.
* Set some more static panelsStar Rauchenberger2023-04-191-14/+19
| | | | Also added the entry room panels back into the pool so that their values can still show up on other panels in panel shuffle mode.
* Set up some static panelsStar Rauchenberger2023-04-181-0/+24
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* Added painting shufflingStar Rauchenberger2023-04-181-0/+76
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* Implemented panel shuffleStar Rauchenberger2023-04-161-1/+56
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* Implemented color shuffleStar Rauchenberger2023-04-161-0/+12
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* Added support for THE MASTER as the goalStar Rauchenberger2023-04-161-5/+11
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* Created rudimentary message displayStar Rauchenberger2023-04-141-5/+11
| | | | | | It shows when the player sends a location or receives an item. Currently it just shows IDs instead of names. We need to download all data packages so that we can read the names. We are also currently queueing a message when we send a location, which isn't the best because if that location turns out to contain an item for us, we'll get two messages. It would be better to hold off until we receive a PrintJSON message describing the location that was sent out. We also now cache the ID of the most recently processed item, so that on relaunch we know which items are new and should be announced.
* Getting THE END marks you as completedStar Rauchenberger2023-04-141-0/+6
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* The answer to the YOU puzzle is the AP slot nameStar Rauchenberger2023-04-131-1/+11
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* Location checks are held while the map is loadingStar Rauchenberger2023-04-131-3/+4
| | | | The map load sends out a lot of checks at once if a file is being loaded, so we hold them until the map finishes loading and then send them out together.
* It WORKS!Star Rauchenberger2023-04-131-0/+36
You can send checks and receive door items!