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* Merge branch 'future' into sunwarpsStar Rauchenberger2024-03-171-5/+36
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| * Merge branch 'main' into futureStar Rauchenberger2024-03-151-5/+36
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| | * Persist traps between connectionsStar Rauchenberger2024-02-041-0/+9
| | * Effects text is more prompt nowStar Rauchenberger2024-01-231-0/+9
| | * Exclude duplicate pearl paintingStar Rauchenberger2024-01-181-1/+2
| | * Deleted some glass blocksStar Rauchenberger2024-01-121-4/+4
| | * Remove black block from THE REDStar Rauchenberger2024-01-121-0/+12
* | | Added sunwarp shufflingStar Rauchenberger2024-03-021-0/+64
* | | Add pilgrimage allows roof access / paintingsStar Rauchenberger2024-02-281-0/+16
* | | Added pilgrimage goalStar Rauchenberger2024-02-261-0/+7
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* | Need to delete door blocking Colorful cdpStar Rauchenberger2024-01-191-0/+1
* | Turn THE COLORFUL into a cdpStar Rauchenberger2024-01-121-1/+12
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* Confusify now makes hidden doors awfulStar Rauchenberger2024-01-111-0/+33
* Confusify orange towerStar Rauchenberger2024-01-111-0/+8
* Use the autoload messages node v1.0.1Star Rauchenberger2024-01-051-2/+1
* Stack/double proxyingStar Rauchenberger2024-01-041-1/+22
* We have to move the cdps earlierStar Rauchenberger2023-11-291-5/+5
* Hide the true countdown panelsStar Rauchenberger2023-11-281-0/+5
* Fix thing with game updateStar Rauchenberger2023-11-281-2/+2
* Add ghost multiplayer v0.16.0Star Rauchenberger2023-11-281-0/+6
* Art gallery should be changed in vanilla doors tooStar Rauchenberger2023-11-271-29/+33
* Handle panel hunt being enabled by defaultStar Rauchenberger2023-11-251-1/+1
* Preload all scripts in settings_screenStar Rauchenberger2023-11-221-7/+7
* confusing world is now an optionStar Rauchenberger2023-11-211-2/+3
* Track hunt panelsStar Rauchenberger2023-11-171-1/+8
* Don't create nodes for locations outside of classificationStar Rauchenberger2023-11-171-1/+3
* ZERO blockage is different nowStar Rauchenberger2023-11-131-7/+3
* no more welcome back indicators!Star Rauchenberger2023-11-101-0/+3
* Move LOW panel backStar Rauchenberger2023-11-041-0/+7
* Added support for early color hallwaysStar Rauchenberger2023-09-281-12/+46
* Use static item/location IDsStar Rauchenberger2023-09-111-22/+19
* Only necessary checks are sent out nowStar Rauchenberger2023-08-221-0/+1
* Fixed disconnect message never showingStar Rauchenberger2023-08-061-1/+1
* Prevent ANOTHER WAY spawning too early on reloadStar Rauchenberger2023-08-061-0/+1
* Automatic LEVEL 2 access when not win conditionStar Rauchenberger2023-08-011-4/+25
* Gamedata is generated from main AP yamlStar Rauchenberger2023-08-011-24/+31
* Added LEVEL 2 victory conditionStar Rauchenberger2023-07-301-1/+12
* Move TRANS RIGHTS to bottom whiteStar Rauchenberger2023-07-161-0/+4
* Block visibility of RAINY from the roofStar Rauchenberger2023-07-021-0/+4
* Block roof access to The WondrousStar Rauchenberger2023-07-021-0/+5
* Snipe-required panels are now always revealedStar Rauchenberger2023-07-021-11/+12
* HOT CRUSTS change should always happen v0.7.0Star Rauchenberger2023-06-061-10/+10
* Reduce double/triple puzzles in Knight/NightStar Rauchenberger2023-06-041-0/+5
* Wondrous FIRE should be midred in panel shuffleStar Rauchenberger2023-06-031-0/+3
* Reveal snipes in panel shuffleStar Rauchenberger2023-06-021-0/+22
* HOT CRUSTS special treatmentStar Rauchenberger2023-06-021-0/+11
* Painting names are loaded from the game nowStar Rauchenberger2023-05-271-4/+28
* Queue Iceland Traps for later in map loadStar Rauchenberger2023-05-221-0/+9
* Report achievements to AP using data storage (for tracker)Star Rauchenberger2023-05-211-1/+11
* Progressive FearlessStar Rauchenberger2023-05-171-0/+7